The Legend of Zelda: Spirit Tracks announced for the DS - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Gaming Discussion (https://www.vg-resource.com/forum-18.html) +----- Thread: The Legend of Zelda: Spirit Tracks announced for the DS (/thread-5184.html) |
RE: The Legend of Zelda: Spirit Tracks announced for the DS - Rökkan - 09-08-2009 (09-08-2009, 05:23 PM)Children_of_Decadence Wrote: but that manga/anime is set in the late 1800's where trains were available.\ It was more of a response to "sword and trains don't mix" than the historical debate. RE: The Legend of Zelda: Spirit Tracks announced for the DS - Mewthriii - 09-08-2009 I say it will be awesome, only because I don't believe in bad Zelda games, just some lesser to others. RE: The Legend of Zelda: Spirit Tracks announced for the DS - triptych - 09-08-2009 RE: The Legend of Zelda: Spirit Tracks announced for the DS - Nick - 09-08-2009 (09-08-2009, 07:12 PM)Village Idiot Wrote: I say it will be awesome, only because I don't believe in bad Zelda games, just some lesser to others. i would like to counter this argument with Phantom Hourglass RE: The Legend of Zelda: Spirit Tracks announced for the DS - Gwen - 09-08-2009 phantom hourglass was a good game, but it shouldnt have been for the ds, it would have fit perfectly with the wii i believe. RE: The Legend of Zelda: Spirit Tracks announced for the DS - Maxpphire - 09-08-2009 Phantom Hourglass could have been better. If I seriously didn't have to go through that fucking dungeon 80gazilion times maybe it would have been better. Maybe. RE: The Legend of Zelda: Spirit Tracks announced for the DS - Gwen - 09-08-2009 well yes it had its flaws, but what really bugged me was the controls. RE: The Legend of Zelda: Spirit Tracks announced for the DS - Alpha Six - 09-08-2009 phantom hourglass would have been even worse on the wii with its fucked-up controls, having to use the wiimote to draw your flippin attacks would make the game completely unplayable RE: The Legend of Zelda: Spirit Tracks announced for the DS - Gwen - 09-08-2009 are you kidding me, it could have controls like twilight, those werent unbearably difficult and were pretty easy to learn. RE: The Legend of Zelda: Spirit Tracks announced for the DS - Alpha Six - 09-08-2009 but then it'd be a different game RE: The Legend of Zelda: Spirit Tracks announced for the DS - Gwen - 09-08-2009 not really..explain how it'd be different by using a similar control scheme to twilight. RE: The Legend of Zelda: Spirit Tracks announced for the DS - Vipershark - 09-08-2009 both control schemes sucked, which is why I got TP for gamecube instad of Wii. It's actually PLAYABLE when you use a real controller. but seriously, PH should've had button controls instead of stylus conrols. RE: The Legend of Zelda: Spirit Tracks announced for the DS - Alpha Six - 09-08-2009 Because then you'd have to change all of the stylus-based gimmicks to Wii controls, change the camera view, remove the map functions and the microphone functions, and everything else that the game contained that could only be done on a DS. RE: The Legend of Zelda: Spirit Tracks announced for the DS - Gwen - 09-08-2009 you would not have to change the camera view at all, there is a joystick on the nun chuck, microphone functions is not a big loss really, and the stylus based controls sucked horribly. RE: The Legend of Zelda: Spirit Tracks announced for the DS - PrettyNier - 09-09-2009 Hey children, experiment for you: take twilight princess and make it top down now try and pull off the exact same sword combos using the same motions on the wiimote yeah, it doesn't really work as well the whole game was a fucking ds gimmick, so by porting it to the wii you would be completely changing the game do you understand |