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There's no end to esreveR sprite threads... - Printable Version

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RE: There's no end to esreveR sprite threads... - esreveR - 05-06-2010

(04-12-2010, 10:24 PM)*Gorsal* Wrote: I really like that big HD art

maybe it's the foreshortening and the shirt's folds

Admittedly, I like it too, but isn't Rumi supposed to look more...clumsy...like she usually does?

Also, Eri's art is horrible. Shameful.

Anyway here's moar sprites

[Image: catgirlalienthingies.gif]

A friend of mine made some sprites of alien-catgirl-thingies from some porn (To be specific it was Commander Evil making the Phantom Battalion). I originally wanted to blow them up but then I decided it would be better to do...other things with them. This is part of the animation I made, but the end result is probably not going to include this anyway (What a waste, I know). It's also probably going to be something really effed up and only Eris would love it. Bah. I'm far from completion anyway.

[Image: stormtroopereffect.png]

Apparently the Ptoles don't seem any smarter than their Rebel counterparts.

[Image: moreshadowtesting1.gif][Image: moreshadowtesting2.gif]

Shadow testing. Tell me which looks better, if you don't I'm choosing the second one, because it's easier to do.

[Image: b35flyingwing.bmp][Image: a9a10.bmp][Image: fugaku.bmp]

After ages and ages of fiddling around with new versions of Daemon Tools Lite, I finally got SSF to work again, and with that I've downloaded a shitton of games to play. This is from Strikers 1945 II's FMV descriptions of Strikers' aircraft. From left to right, B-35 Flying Wing, A9/A10, and the Fugaku. They kind of look bad due to compression or whatever, especially A9/A10. Sorry about that, not sure what to do.

[Image: gareggaflyingwing.gif]

After that I tried Hyper Duel, but for some reason the music never played and the levels wouldn't start, so I ditched that in favor of Battle Garegga (I also have In The Hunt and maybe a couple of others now but I didn't bother ripping them). With that I got more of an interest in Garegga ripping, and although these aren't from the Saturn, they're pretty much the same (The Saturn version uses the same sprites, although now it has OOH! Arranged music! All of these were ripped using the arcade sprite viewer). This is the flying wing bomber with six machineguns firing through the propeller hubs and four retractable cannon in the wings' leading edges. A rather wonky defensive armament if you ask me, but this isn't real after all. Most of the images I'm posting are touched up, in this one's case I revised the propeller turning characteristics so they didn't all spin in the same direction (As it would be no fun flying a plane like that...it would constantly roll one way...).

[Image: gareggacannonvtol.gif]

Neither is this very realistic, essentially a dual 1930's double verticopter-like thing (With petrol engines of course) with giant cannons attached to the hubs (It also has four machineguns but that's not really too notable). I doubt this thing would fly IRL. But it would be a nasty foe if it did.

[Image: blackheartescortmki.gif]

Blackheart's escorts, mark I. These have two double-machinegun turrets embedded in the sides and five small cannons embedded in the middle. Although these are the Mk-I variant, they also accompany Blackheart Mk-II on higher rankings.

[Image: blackheartescortmkii.gif]

This is Mk-II, which retains the five cannons but has two enormous cannons instead of double-machinegun turrets. Much nastier in my opinion, as the shots tend to vary in direction. And they're bigger. The blue paintjob bugs me, why didn't they paint Blackheart itself blue this time around?

[Image: blackheartmki.gif]

So what's Blackheart's escorts without Blackheart itself? I was going to be lazy about it originally, but then I decided it was easy enough to do (Or kind of half-heartedly do...I'm not 100% complete...) Blackheart itself. This boss is terrible. He has this spread vulcan attack that he likes to change direction with, and he likes to fry you with his afterburners (as shown here), and he likes to just generally fill the screen with loads of bullets...and this isn't even a maniac shmup! He gets even worse on higher rankings, and the ranking system ramps up like once every 5 seconds, which causes a 30-second battle to last five minutes, and that's one of the reasons why this game is so goddamn hard to get used to. Note that I revised some of the part locations, they were pretty wonky in-game.

[Image: blackheartmkii.gif]

But of course Blackheart pales in comparison to its Mk-II variant, which is probably an even harder motherfucker than Glow Squid, the final boss. If you hated Blackheart's spread vulcan attack, wait until you see this blasted asshole repeat it without any warning in direction change! A painful experience. Not to mention the piece-of-cake afterburner attack is now shitloads of mines and bullet spreads attack. With his (Her? No, really, check Pixiv) ass also sqeezing you against the bottom of the screen. This image uses afterburner animations for the large ones that I never got to appear in-game...they usually are smaller than that.

[Image: 0175.png][Image: 0176.png]

The universal question: Napalm (Shatter Star) or missiles (Black Zepplin)? I'm not going to bother with vulcans or fire because Diving Fox and Golden Bat are too slow. Yes, you heard me, I don't even bother playing Golden Bat. In your face, tier freaks!

[Image: ramirun.gif][Image: ramiwalk.gif]

Next up was Keio Flying Squadron 2, which is a really strange game in my opinion (Not as strange as, say, R-Type, Parodius, or dare I mention it, Cho Aniki, but still...) but involves this cute girl named Rami. The animation makes her look hilarious in-game, you really have to see it. Also, voice acting scares the shit out of me.

[Image: pochisleep.gif]
[Image: pochistand.gif]

She also has this pet dragon thing that I think is named Pochi, which I find simply adorable (As weird as it is coming out of me...I like Rami too, but everyone seems to, which is why I guess that's less weird). Perhaps it involves the fact that his (Her?) animations differ depending on what kind of level you're on. Pictured are them on land, but they also float on the rollercoaster and even sit in an inner tube on the water-based levels. I believe they're some sort of checkpoint in case you die.

[Image: whatthefuckamiplaying.bmp][Image: ohlookloliecchi.bmp]

Two screenshots from the same game, the first being in actual play (Yeah, it's pretty strange...) and the second being between chapters (With Rami and...that one princess girl which seems to have no actual plot relation. How cute). I might rip more later, from the art gallery (Which is also cute too, although I'm thinking of doing a totally new playthrough despite not finishing the last one and having like over 600 points just sitting around going to waste).

[Image: badlyrenderedperfectship.gif]

Finally, a friend of mine suggested I take all my aircraft made using WLM's handwrite feature, stuff them in a folder, then put other miscellaneous items he might like and send it to him. Unfortunately, I never manage to keep all my handdrawn planes, and Handwrite is a complete pain in the arse to use (You lose all your work when someone goes offline, unless you post it, which may be awkward too), so I tried pixel art in Photoshop instead (This isn't shaded but you kind of get the idea, right?). It's supposed to represent the pinnacle of 5th-generation fighter technology: A twin-engined lifting body with the 'crescent' wings for optimal subsonic performance (It's only intended to go supersonic in supercruise, and they aren't wide enough to get in the way of the shockwave anyway), thrust vectoring control for all maneuvering (This means it lacks control surfaces, which are complicated, un-stealthy, and induce drag, a design to be explored in the X-44 MANTA before the project was cancelled due to budget cuts), and four 'option'-like UCAVs using similar technology (But single-engined). The rest of the design is a blatant ripoff of Popular Mechanics' Air Strike 2025 cover, the F-22, and a random dream I had while somehow asleep in the UK (How I slept there is beyond me, it's so goddamn loud all the time).

In other news, I'm curious...what's Beach De Reach and why is there a DS version AND a Saturn version? I mean, cute girls...hmm...is this any good?

And maybe I'll ask how to get RosenKreuzStilette too while I'm at it...

EDIT: I nearly forgot this Metal Slug edit based on A plane someone made in X-Plane. It doesn't have recoloring done to it, so it's not really 'complete', but meh. I also put the propeller behind the wings this time around because it was too annoying to edit the cockpit.

[Image: drakething.gif]

EDIT: Updated Space Bomber Dialogue with ending text. Also intro + credits.

[Image: spacebomberintroending.png]


RE: There's no end to esreveR sprite threads... - esreveR - 06-26-2010

I think I lost everything in the above post somehow, but it was so long ago I don't even remember anymore.

Anyhow, yes, I'm alive, and not only that, I've gotten some new last-gen console emulators and pretty much screwed up any emus that weren't. Has anyone seen the new Kawaks? It feels almost surreal that there would be such activity while I wasn't looking...

Also, looking for MAME32 PLUS! 0.123u1, if anyone can find a download for such it would be greatly appreciated.

[Image: junkymonkey.gif]

I said I would redo this, but I never got around to it because I'm lazy and forgot after a while. It's Junky Monkey from Battle Garegga with rather rundimentary animation. There are some bosses that are covered in turrets, and then there's this boss that builds turrets and places them on the map just for you. Yeah.

[Image: golem.gif]

This is Golem, the Valley boss in Battle Bakraid. Like most B-series game sprites, I've reversed the animation on one side so it actually looks right. This is pretty much Junky Monkey's spiritual successor, and it's armed with just about everything, you just can't see it all at once.

[Image: sobutvulcans.gif][Image: bluntturret.gif][Image: envystand.gif]

Oh, why look, it's our favorite rivals from Armed Police Batrider! First is Sobut, the sadistic femme fatale with four arms, second is Blunt, the candy-loving hacker whose cat (I believe) pilots the other head, and third is Envy, the...uh, corporate dictator or some shit who is 90% robot and looks rather pretty (for a guy at least). Yeah. First one uses long bullets, second round, and third just uses particle weapons all around (Hey that rhymes).

[Image: dischargefloat.png]

Oh and here's Discharge too. He's extremely difficult to fight, just as any final boss should be. Try him on Rank 0!

[Image: newmabsavatar.gif]

Someone else's avatar was animated wrong, and it annoyed the crap out of me, so I made a better one. I don't even know if he's using it yet.

[Image: deviatesit.gif]

This boss looks way better in motion. Just trust me.

[Image: navalmidboss.gif]

Denebian ship design is...interesting, to say the least.

[Image: leviathan.gif]

...Yeah. That orange bridge can take off and fly around too.

[Image: nottheflyingbanana.gif]

1. Encounter one of these planes
2. Damage it enough so it uses the underside cannon
3. Destroy random bits of scenery and tanks as it spews out bullets
4. Grab shittons of jewelry
5. ???
6. PROFIT!

[Image: nottheflyingbananaeither.gif]

It's...supposed to be in a sunset. I believe there's also a night palette but it was annoying to rip and I'm too lazy to do palette swaps. Not sure if I animated the propellers right.

[Image: stealthdragonred.gif]

A plane with a spine and tail. How intriguing. Note that the pixel aspect ratio is wrong because Dimahoo is on the CPS2 or some shit. Recolored and revised for your sake.

[Image: stealthdragonblue.gif]

And it's ice counterpart, which is NOT (!!) a recolor, although the game seems to use a recolored version of the red one for this particular animation.

[Image: ketsuiwyvernii.gif]

I spent about thirty minutes ripping from Ketsui Death Label before I ran out of interesting things that I can actually rip from the game (Bosses use a lot of weird palettes that I can't seem to get right c_c). Here's Wyvern II, a sweet-looking VTOL fighter-bomber thing.

[Image: ketsuigoldenbat.gif]

Golden Bat ER. I have no idea what the "ER" stands for, but I guess it's supposed to differentiate it from the typical Golden Bat or something. Animation made symmetrical for your viewing pleasure.

[Image: ketsuithunderbolt.gif]

Here's the Thunderbolt VTOL fighters, which seem to fulfill a similar role to Cranassian sniper choppers, although they're actually rather different in actual mechanics. Whereas Thunderbolt is just a tilting engine bed, sniper choppers appear to use a combination of variable-sweep wings, jet engines, and lifting fans. Maybe even rocket engines somewhere too. I don't even know how the Cranassians can afford such an enormous fleet of those anyway. Wait, I don't even have pictures of them! FFFFFF...

[Image: tablesturned.gif]

I saw an icon for this in the PS2 port of Metal Slug 3, and I knew immediately that I needed to animate it. So here. The only thing I made as of late that actually might win something.

[Image: gsdx_20100612170603.bmp][Image: gsdx_20100613201945.bmp]

Previews of some of the art galleries I am trying to upload. I was also thinking of Metal Slug Anthology for the PS2, but I have to unlock them first. Which, as you may know, isn't easy when you just lost all if your progress (Read above)...

Raiden III - Artwork
Raiden III - Machine
Ibara - Artwork
I probably sized them wrong. Sorry Ouch!

And that's it for now. Man this took me the entire night to write.


RE: There's no end to esreveR sprite threads... - Cobalt Blue - 06-27-2010

being absolutely a sir for shmups doesnt help me taking an objetive opinion about these rips.


RE: There's no end to esreveR sprite threads... - esreveR - 10-13-2010

HOLY SHIT AN UPDATE (No really, an update!...I wish people cared. Cry )! With an actual sheet, too (Albeit ages old)!

[Image: tincan.png]

Yeah, those tin can things from Gunforce 2? I ripped them, they're old and crappy, and I should probably try a second jab at it, but I'm lazy and already sheeted this iteration so there. Notice my complete lack of effort making this.

[Image: bashthemdarns.gif]

Behold my horrid attempt at spriting Xoda Rap (Spriting is an overstatement, in fact)! I don't even know why I'm posting this.

[Image: iblowupshitanddoadamngoodjob.gif]

The NeoGeo CD ports of Metal Slug 1 and 2 are awesome, and you should play them (Or a Saturn/Playstation equivalent) if you can find them as well. I got 1,000 points in Combat School and now I'm a Super Devil! Which means I can shoot cannon shells out of my handgun. Ignore those wimpy "power weapons", though, or you'll be sorry. On another note, now we know the 'evil Marco as a dragon' pictures aren't actually unused (Did I tell you Super Devil Eri gives me a boner? No, that was too much information. Never mind me)!

[Image: fairy1.png]

I thought this was the actual size of the Raiden III gallery images for a moment, then I realized this is actually 200% scale and they were right the first time. Well, what do you know. Fairy's cute as heck, by the way.

[Image: greenbender1.gif][Image: greenbender2.gif][Image: greenbenderfinal.gif]

Green Bender, from Strikers 1999. A truly badass...thing, being a low-observable (Meaning it's stealthy, so you can't SEE IT oh teh noes!) supersonic bomber that transforms into some crazy beetle mecha and then can jettison some extra bits for emergency mode as well! The only thing I ever recall being so awesome was Zero Gunner 2's Sea of Clouds boss, but sadly I can't emulate that game. Cry

[Image: ironcasket1.gif][Image: ironcasket2.gif]

And here's Iron Casket from Strikers 1945 II, which doesn't have a third 'emergency mode' form, but is still worth attention as well. Also pretty big.

[Image: hatersgonnahate.gif]

AND SO, I SHALL GO DOWN IN HISTORY AS THE FIRST PERSON TO RIP SPRITES FROM DOLPHIN BLUE. Now to figure out if I actually did it correctly (I probably didn't because there's so many damn colors).

[Image: arrrrrrgh.png]

Metal Slug: Marco's Worst Nightmare. Crouch and get hit by rolling mines! Jump and get hit by rockets! In my case, I'd just rush them and melee while firing wildly. Should get them before they start getting annoying. What's your strategy?

[Image: eritired.gif]

Hey look! I ripped from Metal Slug 6! But don't think I can do much more, since I basically edited existing sprites based on screenshots instead of actually, you know, ripping them. Nevertheless, I've checked multiple times and have confirmed it's exact, pixel-for-pixel perfect. Well, actually, to be honest, I recolored it for NeoGeo use and even edited it a little since the obvious editing from Fio was, well, obvious, but I have the original too.

[Image: bluetearfighter.gif][Image: bluetearfightergoingup.gif]

I tried to sprite those Bluetear Fighters from Dolphin Blue in Metal Slug style, but it didn't turn out so great, so I didn't really pursue it further. Yet.

[Image: 00000017.png][Image: 00000018k.png][Image: 00000020.png][Image: 00000021.png][Image: 00000022.png][Image: 00000023.png][Image: 00000024.png][Image: 00000025.png][Image: 00000026.png][Image: 00000027l.png][Image: 00000028.png]

Under Defeat artwork! It's not actually WWII, but it certainly feels like it, with a couple of notable exceptions. For starters, the allies (AKA Union) are the ones who have these badass vehicles...

[Image: 00000014.png][Image: 00000008.png]

...While the Axis (AKA Empire) has pretty girls who pilot comparatively dinky helicopters. This probably isn't how you remembered WWII. I certainly didn't.

[Image: noitulove2screen1.png]

And I got Noitu Love 2 without actually pirating it! Because ten dollars isn't much to pirate anyway, I guess. Yeah, I should rethink how I look at game developers. Notice that I suck at this game and haven't even gotten past the third stage yet. Other than that, awesome game.

[Image: alliedmissilechopper.gif]

Reverse tries his hand at spriting Under Defeat things in Metal Slug style! And does so horribly. This is supposed to be one of those blue Union helicopters that fire missiles at you. I also put a girl in there to mirror the player, no idea if that's actually the case canon-wise.

[Image: vlk105p.gif]

And here's the second player helicopter, which I sprited terribly and on top of that, I misspelled the designation, and to this day I've been too lazy to revise it...or even figure it out. Lame, I know.

[Image: apsuperdevil.gif]

Super Devil mode + Armor Piercers = Best thing ever. Unfortunately, it never actually happens. Cry

[Image: nakajimagunship1.gif]

Anyone remember Zero Gunner? Well, you probably remember Zero Gunner 2, but I can't emulate that, so I just got the original on a Model 2 Emulator. Apparently the thing has a model viewer (Much like how many Psikyo games have a sprite viewer) so I tried ripping a couple of things out of that in a sort of crappy pre-rendered-sprite way. This is the result. Anyone able to recognize what kind of helicopter this is? It just said "Nakajima Gunship" under the ship select screen, and I can't really find any helicopters by Nakajima. Weird. I also wonder if Zero Gunner 2 has a model viewer as well. Goddamn I wish I could play it Cry

[Image: kimmy1.gif]

My girlfriend (!!) actually sprited this and worked on a couple of other animations, but I only animated this (It was going to be part of a project, but I got lazy). Admittedly she uses a much better color choice than I ever do.

[Image: itsunfinishedgimmeabrea.png]

A concept still unfinished to this day. I was inspired by the Yakolev Yak-141 'Freestyle', with its twin-boom VTOL design, so I tried spriting something similar (Using good ol' Komet as a base) and ended up with this. You can't really tell it's a twin-boom design, but it is. And yes, it can take off vertically, but like I said, it's unfinished, and in fact I never even bothered to make a second frame of animation. It would be pretty simple to complete though, I'm just lazy.

[Image: killallsonsofbitches.png]

I tried making a bit of a custom army for Sprite Wars (Since I'm kinda-not-banned from it anymore), which is depicted here setting a bunch of DAMN FURRIES on fire. Though they're more or less a mercenary/arms dealing force that likes to fund both sides of a conflict and then take whatever each of them wants under their noses. PROFIT!

[Image: darnbastardwalk.gif]

I ripped a couple of sprites from Noitu Love 2, but since I'm worried about Joakim coming after me for pinching stuff out of his game, I'm just going to make it a bunch of JPEG images for now. And it's a difficult game to rip from, so you're unlikely to see much else.

[Image: dolphinbluelargetorpedodiver.gif]

Another rip from Dolphin Blue, this time the sole (used) animation of those exploding torpedo divers, since they do nothing else except, well, explode. Yeah.

[Image: huntinggirl.gif]

You could say this is the sole reason why I downloaded Symphony of the Night, but it's certainly not the only reason I kept it. Yeah, Hunting Girl/Nemesis, one of my favorite enemies from the game. Shame they didn't put her on the DS or something. Note that whenever the background is black (Instead of transparency) there's transparency or blending modes involved (Meaning it'd look weird with transparency).

[Image: azghal1.gif][Image: azghalunused.gif]

And her beefy counterpart, the Azghal. The second version utilizes an unused palette which I found while ripping it with PSX VRAM (Much like with other things I ripped from this game). There was apparently an outline at some point, but they decided to ditch it for some reason.

[Image: demonsdoittoo.gif]

I said a million times, "There should be Hunting Girl porn", and looking at what I ripped, I decided to make it myself (Still bothering Oniontrain for more though). Aren't I wonderful?

[Image: shescertainlywellfed.gif][Image: frozenhalf.gif][Image: salome.gif][Image: kekekekekeke.gif][Image: badplacementgalore.png][Image: paranthropus1.png][Image: swordlordfacepalm.png][Image: vandalsword1.gif][Image: vandalsword1.gif][Image: discuslord.png][Image: frozenshade.gif][Image: largeslime.gif][Image: slime2.gif][Image: diplosomethingorother.gif]

Lesser enemies galore! I have sheets of all of these, but as per usual, I was too lazy to post them (Although I probably should since they're more useful to you folks).

[Image: scylla1.gif][Image: medusaagain.gif]

And some bosses, too, which I was again too lazy to post the sheets of (Although they certainly do exist).

[Image: i_rip_saturn.gif]

And here I rip from the Saturn version! Maria Renard's awesome, by the way, but I hate the stupid button/D-pad combos, especially when you have four freaking buttons free! What the hell.

[Image: doitkonami.png]

Remember Castlevania: Curse of Darkness? You probably don't, because everyone said it was lame. Well, I must be an exception, because I for one liked the whole innocent devil system and all. But anyway, remember how the Phantom/Spectral swords could draw pentagrams and fire lasers out of them? Well, what if good ol' Nemesis could do so in the 2D games? HMM, DOESN'T THAT SOUND AWESOME? I sprited that here, but note that I have a better version I never uploaded, using actual in-game sprites. Why I never complete half the shit I should is beyond me, but it's a shame, really.

[Image: pwnte.png]

SUPER ARGENTINA...SHIP-BREAKER! An image response to someone at Sprite Wars who believed they could take me on and actually win. And when I've 1cc'd over 100 games, I'm sure I could pull it off.

[Image: infernon1.gif]

You know, folks, if you want a good positive first experience with tile-ripping, I would recommend you start with Dimahoo, since tile-ripping from this game is a friggin' piece of cake. See this giant badass supersonic intercontinental stealthy elemental medieval bomber (Hmm, try to comprehend that)? I ripped it entirely through Kawaks' tile viewer. Unfortunately, I haven't taken pixel aspect ratios into account with this image, but I certainly could if I wanted to. Notice that the two 'cores' from my previous Stealth Dragon rips are actually present on the sides of this thing. Oh, I should've mentioned this boss is ridiculously hard, much like the entirety of this game. But kill it with a level-8 elemental burst, and you'll get the fairy of fire! Which is pretty much why I even bother to kill this thing.

[Image: notsureifright.gif]

And here's Gigafacer, which is also ridiculously hard and has some item drops of its own that I've forgotten by now (I got to Stage 4 and then kind of forgot to finish the game). A true marvel of Goblin engineering, look at all that gold plating! A flying face fit for a king, indeed! Complete with flying hands! Too bad it'll all end up as scrap metal by the end of the game. But could we at least salvage the gold bits?

[Image: burnerstothemax.gif]

Now I rip from Change Air Blade, which is a great vs. shmup, although I think they could've done a bit better with the 2-player elements. Nevertheless, here's Alpha Blade, Shot Power Up, with full afterburners. Strangely, the 'full burners' animation is only present in attract mode, only appears for Alpha Blade, and at that only for the Normal Power Up version (Which means I recolored this one, because, like, purple is awesome!).

[Image: butitsnotblackheart.gif]

Folding wings? Spread vulcans? Miniature planes that chase after you? Afterburners that can fry you? No, this isn't Blackheart from Battle Garegga! It's Delta Edge, Speed Power Up's boss dock from Change Air Blade! I wonder how this somehow went right under Raizing's nose, but to be honest this is actually more enjoyable than Blackheart ever was. Especially when you can pilot it!

[Image: alphabladeshot.gif][Image: deltaedgespeed.gif]

Alpha Blade (Shot) and Delta Edge (Speed), both animations (Maneuvering and "Hold A instead of tapping it for increased shot power and slower speed"). The latter animation is very much like CAVE games as well, which makes the whole thing (When combined with the Blackheart reference and "Collect bomb/power up chips for actual bombs/power ups!") seem rather Toaplan-ey, although it's actually made by Sammy. Who exactly that is under Sammy, however, is still beyond me.

[Image: kenjishugeassgun.gif]

Hey guys! I actually got Warzard/Red Earth to work in MAME Toggles, and actually ripped stuff from it! Strangely, all I had to do was grab a frontend, pop the old wzd000.chd into the ROM, and then run it through MAME Toggles through there, and everything worked fine. Weird. Anyway, here's the awesome ninja Kenji with his awesome ninja wall gun. Done correctly this time.

[Image: slashslashslashslashslash.gif]

And here's his sole competitor (Which, funnily enough, also comes from Capcom), Strider Hiryu, in his Marvel Vs. Capcom form. Typical punch-kick-punch-kick fare, I know, but it certainly looks rather cool at least, not to mention you can actually combo that in-game.

[Image: cannonarmor.gif]

Originally I wasn't a big fan of Strider, since the first game was simply ridiculous, and its spiritual sequel, Osman, felt more like an insane acid trip than an actual game, but that all changed with Strider 2, which is possibly one of the most badass games ever. Capcom really must know badass or something. Look at Red Earth and Dimahoo (Well, okay, they only published Dimahoo, but kudos to them for choosing to publish it!) too. Anyway, here's a funny midget-armor-thing with cannons on its shoulders, which was just one of the awesome enemies on the second stage (Fortress Wahen).

[Image: pyrosamurai.gif]

Metal Slug 4 may have sucked, but pretty please, give Noise Factory a break, if they just made their own run-n-gun IP (According to my dreams) it would be awesome, and their beat-em-ups and fighting games were some pretty awesome shit too. Anyway, this is Sengoku 3, the China boss, which is some zombie samurai in control of FIRE, which means he spews FIRE when swiping and FIRE when stabbing with his FIRE-enhanced spear, and he can FIRE himself up to get covered in FIRE and jump around on FIRE which creates FIRE mushroom clouds which can also set you on FIRE if you are not careful. With FIRE. There's also a lightning-based one but I get so obsessive-compulsive with this game that I never even get past the first stage without ragequitting. But it's still an awesome game.

[Image: charrrrrrrge.gif]

Experimentation with MS2M-style shockwaves on Slug Charges. This time around I recolored it, so it might look better.

[Image: somecutscenesnotworthskipping.gif]

Here's Clara Tantra from Red Earth, which I can now rip from thanks to my tinkering with MAME Toggles. She's supposedly some evil Sangyptian (Egyptian?) queen who likes to turn people into monsters...and apparently she can turn into one too (Ravange, that gold-plated chimera thing). Well damn, why do the pretty ones always have to be evil? Cry

[Image: bonusstage.gif]

BONUS STAGE! I probably didn't rip everything, but do I care? Also, they could've put two extra bosses instead of bonus stages, which makes me kind of sad. I mean, bosses in this game are usually way more badass than any bonus stages, but maybe it's just me.

[Image: yaytentacles.gif]

Hydron does what he does best. Fiend would be proud.

[Image: blades_everywhere.gif]

This guy's supposed to walk while flailing his four blade-clutching arms, but the resulting animation would take more than 300 frames to loop correctly, so I was like, "Fuck this", and posted just the flailing part (Since walking isn't quite as interesting, yo). Someone said this boss was harder than the final boss, although Blade is undoubtedly even harder than this one (How about getting a continue with a full health bar?).

There's more Red Earth rips I obtained but I forgot where I saved them (You mean Reverse isn't being lazy? No way! Just as bad though Cry ).

[Image: gdairfortress1.gif][Image: gdairfortress2.gif][Image: gdairfortress3.gif][Image: gdairfortress4.gif]

After that I somehow decided to rip from Raiden Fighters/Gun Dogs (I prefer to call it Gun Dogs since that was the original intended title), these rips being from RF2, but everything afterward being from Jet. Raiden Fighters would be my second choice for easy tile-ripping, since the SPI arranges tiles in a rather simple way. Anyway, these are massive intercontinental bombers, which strangely have refueling probes which kind of undermines the point of their size, but I guess they need to get a lot of bombs on target or something. Anyway, one of these things is amazing enough, but then when you take into account that the enemy has hundreds, if not thousands of these things (Hence all the paint jobs), that's pretty impressive. Nevertheless, they lack an armored core, so they're rather weak, just take out the engines. Looks impressive though, especially in attract mode.

[Image: gdcarrierandbomber.gif]
[Image: gdcarrier.gif][Image: gdbomber.gif]

Raiden Fighters Jet, Simulate Mission Level 30 Boss. Basically, it's a piston-engined carrier plane that takes a jet-propelled bomber to the edge of friendly airspace, drops the bomber, and heads for home, while the bomber zooms over to the enemy, drops a nuke, and then heads back too. This is based on the fact that early turbojets were not very fuel-efficient, so they had to come up with something special to make them useful. Definitely a sexy pair, that's for sure. However, given the circumstances of their appearance, it's not actually known if they truly exist in real life (The simulated missions are just that, simulations).

[Image: gdgunship.gif]

Raiden Fighters Jet, Simulate Mission Level 05 Boss. A heavy gunship stationed in a rocky cliff-filled desert. There are four extra frames for each prop spinning (Not pictured), which are unused in the game, but implies that the machine would've had a takeoff sequence at some point. It's got plenty of turrets and a rather nasty central core battery, which reminds me a bit of the Flying Fortress of RF1 (Which also appears in RFJ, and I plan on ripping it again sometime). Again, it's simulated, so the circumstances of its existence is a mystery. In other news, I love the use of blended wing bodies in Raiden Fighters, it makes some otherwise-ugly crafts look rather beautiful!

[Image: gdb01.gif]

Raiden Fighters Jet, Real Battle Phase 02 True Final Boss. This plane does exist, in fact, it's one of your own friendly aircraft prototypes hijacked by the enemy in an epic final battle. Naturally, because of this, it looks rather similar to the XTF-1 Ixion, and indeed has a similar designation of XTB-1. This boss is very difficult to get to, in fact it's so difficult that it would take me another entirely new paragraph to explain just how hard it is. In this image it's carrying an unused second cruise missile that I found in the tile data (All of my sprites from Raiden Fighters are now tile-ripped), unless it somehow appears in a 2-player game or something. I also have the sprites of the afterburners on full blast, but since the transparency effect regarding them is complicated and I haven't totally figured it out yet, I'm going to refrain from posting it.

[Image: gdflyingboat.gif]

Raiden Fighters Jet, Simulate Mission Level 10 Boss. A revision of the flying boat from the Train Yard stage of RF1, so chances are the enemy has plenty of these by now. Nice use of blended-wing bodies here, and I like the twin booms and push-pull propulsion. The RFJ version is quite a bit different from the RF1 version, but since I haven't played the original in ages, I don't quite remember how it's different. I like how Seibu did a rather good job of staying away from 'unconventional aircraft' stereotypes. Seriously, other than some of the basic enemy designs, you don't see many Shinden and Lightning ripoffs here.

[Image: gdhummingbird.gif]

Raiden Fighters Jet, Simulate Mission Level 35 Mid-boss. Also appears in RF2 as Hummingbird XB-3, although by now it's probably just B-3. Interesting forward-swept wing design, utilizes thrust vectoring technology for even higher maneuverability. If gameplay is to mean anything, it really shows, since the thing can practically outpace your own plane. In other news, can anyone figure out if those are conventional jets it utilizes, or perhaps motorjets? I can't tell. Cry

Yeah, I know, memory overload. Uh...just view single posts or something, I guess? That's it for now.

EDIT: OH BOY LET'S CRASH PEOPLES' COMPUTERS AND PARTY! For I have some other things to post.

[Image: darnbastard.png][Image: darnscoundrel.png][Image: empiregunner.png][Image: empiregasser.png]

Random doodles I made from video games. I have more, but they're even worse than these, so I got skittish about uploading them. In order: Darn Bastard (Noitu Love 2), Darn Scoundrel (Noitu Love 2), Empire gunner (Dolphin Blue), Empire gasser (Dolphin Blue). Some of the others (Not pictured because they're terrible, but PM me if you are interested): Eri Kasamoto (Metal Slug 2), Wilhelmine Mueller (Under Defeat), Serena (Guardian Heroes), Robot (Guardian Heroes), Kasumi (Panzer Bandit), that funny robot thing that I can't spell the name of because it's in Japanese (Panzer Bandit).

[Image: epicboom.gif][Image: megahypercannon.gif][Image: superdevilcrapversion.gif]

REVERSE RIPS ACTUAL GAMEPLAY FOOTAGE FROM METAL SLUG GAMES! I should really just make them YouTube videos, but you know me.

Hopefully that's it for now.

EDIT: Oh wait there's more. Note that these were not sprited by me, they were actually done by a good friend of mine called Commander Evil, and he asked me to animate them, so I did (Kinda).

[Image: derwunderwaffe.gif]

Alle hagel Der Wunderwaffe! Ein wahres wunder der technik von Rebellen. Jubel und freude, Kommandant Bösen, der einen spriter sie alle zu knechten!

ちょっとメタルスラッグみんな。本気でこの男を雇って試してみてください、彼は最高だ。

[Image: blowfly1.gif]

And here's his Bluebottle Medium Bomber as well. With a subtle tail turret.


RE: There's no end to esreveR sprite threads... - Cobalt Blue - 10-13-2010

OSMAN

holy shit OSMAN? can you believe i played that game once like 7 years ago and never managed to play it again? i searched over mamedb countless times trying to find it. fucking game was AMAZING and i felt in love with it


RE: There's no end to esreveR sprite threads... - Davy Jones - 10-13-2010

[Image: infernon1.gif]
This looks awesome Heart


RE: There's no end to esreveR sprite threads... - esreveR - 10-13-2010

(10-13-2010, 06:05 PM)/■/ Wrote: OSMAN

holy shit OSMAN? can you believe i played that game once like 7 years ago and never managed to play it again? i searched over mamedb countless times trying to find it. fucking game was AMAZING and i felt in love with it

They have it now, I've played it, but I don't get it at all. Like, why the heck did that bastard Jack chain you up in a desert? Does this mean Abdullah the Slaver is still a threat? How did I become king of the world again? How do I kill enemies on the other side of walls? Did I just get kiled? What's that flaming naked woman that keeps attacking me? Is that a statue that shoots butterflies? Seriously, it would fill an entire paragraph. Admittedly, it was rather fun to play even if I didn't have a clue what was happening.

(10-13-2010, 06:18 PM)Davias Wrote: [Image: infernon1.gif]
This looks awesome Heart

Yeah, Dimahoo's full of some truly badass stuff, and I'd say Infernon's at the pinnacle of it all. Strangely, it doesn't seem very much like typical Goblin-style engineering, so I wonder if some outside source handed the resources to them or something.

I also should've mentioned I've played Terra Diver and Brave Blade recently, though the former has compatibility issues in MAME and the latter is polygon-based, so I can't really rip from it. Cry Terra Diver didn't seem too special, being much like Rayforce, but Brave Blade was probably just as good as Dimahoo, especially with the ship/armor transformation and everything.

Man, I wish Raizing would make more shmups, dammit!


RE: There's no end to esreveR sprite threads... - esreveR - 12-18-2010

Zoop a double-post. But this is probably a good thing for 56k users who want A NEW PAGE GOD DAMMIT

This background loops, and is now long-overdue for SW-R. It also doesn't loop very well. But of course, there's...

...Chinatown! Which might work a lot of a heck better. This is a mix of sprites from the Neo-Geo and PlayStation, with NeoGeo colors (They were better, weren't they?). I also have a version with the buildings destroyed, but the lag is so bad I didn't bother posting it.

I forgot which area this was in MS5, I know it was in Mission 2 but what the actual designation was is beyond my memory. But it's a takeoff strip! And you know about those unused Komet planes that someone found ages ago? They would've taken off here! But alas, they just replaced them with those hoverbikes which in reality didn't even need a runway. Still, I've found sprites of the Komets in the distance, which implies they would've been enemies of some sort. How that would've worked is beyond me, really.

[Image: floatingfuckingisland.png]

This was a (bad) attempt at making a view from that gigantic starship/floating continent from Raiden II. Yes, that...thing in the final level was a starship! It was just a starship that looks like a floating continent. Complete with its own army. Yeah, the Cranassians are nuts. This thing was a pain to recolor, so I'm trying to find better ways to do it...

[Image: texttexttexttexttext.gif]

Animated character text, in case I do sprite comics. There are six players total in Metal Slug 6/7, and Leona in XX would probably do her missions alone, so yeah. Not sure what to do about other enemies quite yet.

[Image: empiretroopchopper.gif]

I got the inspiration for this from Dolphin Blue, what with the Empire choppers and all. While this isn't steam-powered, it's got the ability to drop bombs and troops just like its counterpart. I tried putting camouflage effects on this one. The fact I re-used colors makes it hard to tell though.

[Image: unioncargochopper.gif]

This one was inspired by Under Defeat's cargo choppers, which carry various power-ups in the game (The single-rotored helicopter, uh...I'll do that later or something). Again, I camouflaged it a bit, and it may be easier to tell this time around. This one happens to have both of the armaments that the game gives them at once, which should be interesting...

[Image: pfchopper.gif]

Oh look! What is this? Reverse rips from Metal Slug 6! Of course, it's probably a bit sloppy since I had to do it by screenshots, but at least I, you know, did it. I also edited it slightly, since the original didn't have the full animation for the rear rotor.

[Image: gasmaskcommander.gif]

A Ptolemaic gasmask commander edit that actually looks decent. I should probably remove the crappier sprites of mine from Maj, but I keep worrying about broken links and get lazy. Bah. In other news, I should use a different animation to test my palettes, but the handgun one is one of the few that uses all of the colors available...

[Image: pfsquadrecruit2.gif]

You probably don't recall the generic PF recruits from Metal Slug advance, but I tried giving them a bit more animation and this was the result. Still not satisfied with them though, as it's more exaggerated than the MSA sprites, and I still need to add more animation to the face.

[Image: playerrumi1.gif]

ZOMG Rumi got three years older and actually learned how to use a map! Maybe. Just fiddling around in Photoshop and crap.

[Image: cadianripoffs.gif]

So Sprite Wars has lots of female mooks. Why is that? Well, fuck if I know! Rule of Cool, I guess. I tried making my own based on inspiration I saw there, and this was the result. I think I still have room to improve, but oh well.

[Image: youcantseeme.gif]

This was CENSORED I created out of boredom and CENSORED, complete with camouflage. Of course, it's CENSORED but do you honestly expect me to CENSORED?

[Image: firevulcan.gif][Image: loadinshell.gif][Image: sophia1.gif]

Slightly modified screencaps from the original Metal Slug's attract mode. I think I have the Metal Slug closeup itself somewhere (I used it in my signature, obviously) but I forgot where I saved it >_< Also, Sophia from Combat School, ripped from NeoCD (Also used as avatar)! I finally figured out how to talk to her, but since I'm a Super Devil already, I never got to know what she was like when she was above me in rank and it's really awkward Cry

[Image: xlayfire.gif][Image: xlaylock.gif][Image: xlaypilot.gif]

Some rips from Rayforce's attract mode. Nothing special, really, though I used some of them for my avatar and signature on MSDB. I should probably switch them between here and there, but the whole "make your avatar hot girls" thing isn't exactly over yet...

[Image: batsugun.gif]

And Batsugun. This made a rather short-lived theme on Sprite Wars, before I decided to go for...

[Image: denebbig.gif][Image: randabig.gif]

...BATTLE BAKRAID! Randa is truly my dream nation. They're uber-capitalist, freedom-loving aeronautical engineers who have an unstoppable defense force of nine air show pilots! If it existed I would totally move there. Like, right fucking now.

Deneb is for losers by the way.

[Image: dave.gif]

ZOMG self-insert sprites! I was planning on entering Sprite Wars so I've been working on these for a while. Kind of. I tried to go for a semi-anonymous look since he's supposed to be related to The Man, though he's not actually The Man himself. He also has an extremely powerful handgun and a secret other form.

This post took five fucking days to make. Mostly because Majhost, Firefox, and Windows Filepicker were conspiring to be stupid and take for-fucking-ever to work. And laziness. And indecision over whether to upload or not. And I'm not finished with it, either. Expect some edits.