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Azu's Thread: Disgaea 4 (Minimal rips) - Printable Version

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RE: Azu's Thread: Disgaea 4 (Minimal rips) - Random Talking Bush - 03-25-2011

I'll be working on Valbatoze's sprites (both variants -- SD and HD) for my next submissions update.


RE: Azu's Thread: Disgaea 4 (Minimal rips) - Avernus - 03-29-2011

(03-25-2011, 10:11 PM)Random Talking Bush Wrote: I'll be working on Valbatoze's sprites (both variants -- SD and HD) for my next submissions update.

-Sway- Shocked I can try to get in some Fenrich sprites on my free time.


RE: Azu's Thread: Disgaea 4 (Minimal rips) - Azu - 04-02-2011

Random, you would happen know how to find the palettes for the Weapons sprites in Disgaea 3, would you?

By the way, what sword is Almaz holding?


RE: Azu's Thread: Disgaea 4 (Minimal rips) - Random Talking Bush - 04-03-2011

(04-02-2011, 10:08 AM)Azu Wrote: Random, you would happen know how to find the palettes for the Weapons sprites in Disgaea 3, would you?

By the way, what sword is Almaz holding?
I honestly never checked until just now, but their palettes are all above the respective weapons. For example, the cat paw punch is at 0xA72AC0 in the anm0000.dat, and the six palettes for it are at 0xA72940. But on the topic of Disgaea 3 sprites, I found five animations I missed for Raspberyl, one for Mao, and one for Pram. Welp, guess I gotta update their sheets again! <_>

...Anyway, the sword I used for the icon is the 15th one down on this sheet:

http://www.spriters-resource.com/psx_ps2/disgaea2/sheet/9334


RE: Azu's Thread: Disgaea 4 (Minimal rips) - Azu - 04-03-2011

Same color order as the player sprites?


RE: Azu's Thread: Disgaea 4 (Minimal rips) - Random Talking Bush - 04-03-2011

(04-03-2011, 09:48 PM)Azu Wrote: Same color order as the player sprites?
Seems like it.


RE: Azu's Thread: Disgaea 4 (Minimal rips) - Lucius - 04-04-2011

So both you uncompress big .dat file onto individuals files? how you uncompress they? whith some unzip program?


RE: Azu's Thread: Disgaea 4 (Minimal rips) - Azu - 04-04-2011

NISUnpack, a java-command line tool. Then those files are decompressed using another tool (if they are compressed). Then we used GGDTiled.


RE: Azu's Thread: Disgaea 4 (Minimal rips) - Random Talking Bush - 04-05-2011

Yeah. You'll need NISUnpack to unpack the ANM.dat files, and then NISDecmp to decompress the LZS files from Zettai Hero Project or Disgaea 4. (Hope Barubary won't mind me linking to his programs.) And then TiledGGD to view the files. You'll need to fiddle around with the settings until you get something that works. The palettes are usually above the sprites, but in Disgaea 4's case, they're at the bottom.


RE: Azu's Thread: Disgaea 4 (Minimal rips) - Lucius - 04-06-2011

Oks, Thanks a lot to both. I Just wondering how to check sprites so it can help me on some idea i have of game.


RE: Azu's Thread: Disgaea 4 (Minimal rips) - Lee Dewyze - 04-22-2011

Ok, i'll ask too how to unpack the ANIME.dat of an iso because i cant seem to understand how to unpack using the NISUnpack


RE: Azu's Thread: Disgaea 4 (Minimal rips) - Lucius - 04-23-2011

Use cmd or msdos windows and write nisunpack.exe <Name of archive> and it uncompress on individuals .dat files on a dir of same name as the archive you uncompress.

P.S: I edit to ask random someting about prinny2 sprites, i get pal and other but i see they very assembly. is that how they looks? example: i see alure face but is formet of about 3 or 4 parts and all are mixed very hard to assembly. they are so assembly?


RE: Azu's Thread: Disgaea 4 (Minimal rips) - Lee Dewyze - 04-29-2011

(04-23-2011, 01:55 PM)Lucius Wrote: Use cmd or msdos windows and write nisunpack.exe <Name of archive> and it uncompress on individuals .dat files on a dir of same name as the archive you uncompress.

P.S: I edit to ask random someting about prinny2 sprites, i get pal and other but i see they very assembly. is that how they looks? example: i see alure face but is formet of about 3 or 4 parts and all are mixed very hard to assembly. they are so assembly?

Ok,I have downloaded all the files Random Talking Bush said and extracted the NisUnpack but after that it gives me some folders with .class files in it,what will i do next after that?


RE: Azu's Thread: Disgaea 4 (Minimal rips) - Barubary - 04-29-2011

(04-05-2011, 02:45 AM)Random Talking Bush Wrote: Yeah. You'll need NISUnpack to unpack the ANM.dat files, and then NISDecmp to decompress the LZS files from Zettai Hero Project or Disgaea 4. (Hope Barubary won't mind me linking to his programs.)
They are meant to be used, so I don't see why I should mind. =)

(04-29-2011, 01:15 AM)Lee Dewyze Wrote:
(04-23-2011, 01:55 PM)Lucius Wrote: Use cmd or msdos windows and write nisunpack.exe <Name of archive> and it uncompress on individuals .dat files on a dir of same name as the archive you uncompress.

P.S: I edit to ask random someting about prinny2 sprites, i get pal and other but i see they very assembly. is that how they looks? example: i see alure face but is formet of about 3 or 4 parts and all are mixed very hard to assembly. they are so assembly?

Ok,I have downloaded all the files Random Talking Bush said and extracted the NisUnpack but after that it gives me some folders with .class files in it,what will i do next after that?
The unpacker is an executable jar, which you should not unpack. Using the command line, write
Code:
java -jar NISUnpack.jar FILE
to unpack the file 'FILE'.
You may need to write
Code:
java -jar NISUnpack.jar -LE FILE
for it to work properly for some of the newer Prinny/Disgaea games.


RE: Azu's Thread: Disgaea 4 (Minimal rips) - Lucius - 05-04-2011

barubaby is right, i forget add these commands. Tongue.