The VG Resource
Wild Arms - Printable Version

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RE: Wild Arms - Dazz - 05-15-2011

Good job sir! Uploaded these two Smile


RE: Wild Arms - Davy Jones - 05-15-2011

Resubmitting:
[Image: iconelwdimension.png]
http://img860.imageshack.us/img860/9267/elwdimension.png
4 tiles with wrong palettes (two trees and two tiles with shiny water) + incomplete sky panorama.

[Image: iconprotowinggullwingcu.png]
http://img19.imageshack.us/img19/5628/protowinggullwingcutsce.png
No mistakes (except the grey for the platform which was supposed to be darker), but I want to make my sheets as user-friendly as possible and decided to arrange everything new.

WIP: Rudy Roughknight:
http://img708.imageshack.us/img708/1777/rudyroughknight.png
http://img33.imageshack.us/img33/7610/rudykisten.png
Not as awful as Ark, but it's really hard to rip him. His rollerskate animation requires a quicksave for each frame and the box animations need also this kind of ripping.
Edit: Updated Rudy:
http://img199.imageshack.us/img199/1777/rudyroughknight.png







RE: Wild Arms - Davy Jones - 05-15-2011

Tilesets:
[Image: iconbaskarvillagepyrami.png]
http://img40.imageshack.us/img40/1392/baskarvillagepyramid.png



RE: Wild Arms - Davy Jones - 05-15-2011

Tilesets:
[Image: iconmaldukearea41minear.png]
http://img710.imageshack.us/img710/2474/maldukearea41minearea.png






RE: Wild Arms - Scinaya - 05-15-2011

(04-27-2011, 09:45 AM)Davy Jones Wrote: I guess you are also a game maker guy like me, I'm honoured that you like my sheets Tongue

By the way, PSX-VRAM can easily generate palettes for its quicksaves, show me the tiles you need and I will see what I can do (don't really know which ramps you're talking about).

Ahh... Seems like I am replying very late. Very Sad (a bunch of pages <,<;)
And I see a ton of new things you have added, sweet work again! And yeah, I am having a small project. Cute Probably though with a little less capable engine than you may use (RPGmaker VX).

I hope just the links to the specific sheets in case are fine:
http://www.spriters-resource.com/psx_ps2/alundra/sheet/15507
http://www.spriters-resource.com/psx_ps2/alundra/sheet/15500
http://www.spriters-resource.com/psx_ps2/alundra/sheet/36714
I admit that I don't know how easy it is to get the pallette out of old work, but thank you in all the cases for offering help with them!

And with ramps I was referring just to the color sliding from lighter to darker in pallette. I guess I have come up with my own terms, when I haven't known what to call those really.


RE: Wild Arms - Davy Jones - 05-16-2011

Sorry, can't help you with these ones. I made them two or three years ago and I don't have proper saves for them.

Scinaya Wrote:Probably though with a little less capable engine than you may use (RPGmaker VX).
I'm using RPG Maker 2003, it is also the only reason why I rip (except the just for fun-thingies like Sexy Parodius or Harmful Park).


RE: Wild Arms - Jaymonius - 05-16-2011

Rm2k3 FTW, btw Mr.Davy Jones, I got some Wild Arms tilesets ready for rm2k3 made, if you want some just say the word, I can hook you up with some of the ones made.


RE: Wild Arms - Davy Jones - 05-16-2011

You mean these ones?
http://rpgmaker.net/forums/topics/8334/

Unfortunately, a few of them are jpg'd. Do you still have the png-versions? It would be a pity if your work was for nothing.


RE: Wild Arms - Dazz - 05-16-2011

All updated, uploaded. Good stuff Heart


RE: Wild Arms - Jaymonius - 05-16-2011

Heh heh, I see you've been around RMN as well. But yeah, they are only a small fraction of what I have, they may look JPG'd, but I got em' all fixed up n' stuff, and if you want a zipfile for all the ones I tileset'd then I can oblige. Big Grin


RE: Wild Arms - Davy Jones - 05-17-2011

A zip is always good~

By the way, I want to share too:
http://img694.imageshack.us/img694/1491/goldchipset.png

And this is how it looks like:
[Image: lotsaspaghetti.png]

Ripping:
I'm currently doing other games like Simulation RPG Tsukuru, but here are a few WIPs which I'm doing when I feel like:
http://img21.imageshack.us/img21/9950/photospherecutscenes.png
http://img90.imageshack.us/img90/6240/berrycave.png
http://img88.imageshack.us/img88/3017/slabn.png

Photosphere Cutscenes, Berry Cave, Demon's Lab


RE: Wild Arms - Scinaya - 06-14-2011

(05-16-2011, 08:30 AM)Davy Jones Wrote: Sorry, can't help you with these ones. I made them two or three years ago and I don't have proper saves for them.

Scinaya Wrote:Probably though with a little less capable engine than you may use (RPGmaker VX).
I'm using RPG Maker 2003, it is also the only reason why I rip (except the just for fun-thingies like Sexy Parodius or Harmful Park).

Ahh I see,
Cute Best of luck with your project also then~ And Thank you anyways even if you couldn't help. I was afraid the situation is somewhat this way, but though it never hurts asking.