Wild Arms - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Wild Arms (/thread-8896.html) |
RE: Wild Arms - Dazz - 05-15-2011 Good job sir! Uploaded these two RE: Wild Arms - Davy Jones - 05-15-2011 Resubmitting: http://img860.imageshack.us/img860/9267/elwdimension.png 4 tiles with wrong palettes (two trees and two tiles with shiny water) + incomplete sky panorama. http://img19.imageshack.us/img19/5628/protowinggullwingcutsce.png No mistakes (except the grey for the platform which was supposed to be darker), but I want to make my sheets as user-friendly as possible and decided to arrange everything new. WIP: Rudy Roughknight: http://img708.imageshack.us/img708/1777/rudyroughknight.png http://img33.imageshack.us/img33/7610/rudykisten.png Not as awful as Ark, but it's really hard to rip him. His rollerskate animation requires a quicksave for each frame and the box animations need also this kind of ripping. Edit: Updated Rudy: http://img199.imageshack.us/img199/1777/rudyroughknight.png RE: Wild Arms - Davy Jones - 05-15-2011 Tilesets: http://img40.imageshack.us/img40/1392/baskarvillagepyramid.png RE: Wild Arms - Davy Jones - 05-15-2011 Tilesets: http://img710.imageshack.us/img710/2474/maldukearea41minearea.png RE: Wild Arms - Scinaya - 05-15-2011 (04-27-2011, 09:45 AM)Davy Jones Wrote: I guess you are also a game maker guy like me, I'm honoured that you like my sheets Ahh... Seems like I am replying very late. (a bunch of pages <,<;) And I see a ton of new things you have added, sweet work again! And yeah, I am having a small project. Probably though with a little less capable engine than you may use (RPGmaker VX). I hope just the links to the specific sheets in case are fine: http://www.spriters-resource.com/psx_ps2/alundra/sheet/15507 http://www.spriters-resource.com/psx_ps2/alundra/sheet/15500 http://www.spriters-resource.com/psx_ps2/alundra/sheet/36714 I admit that I don't know how easy it is to get the pallette out of old work, but thank you in all the cases for offering help with them! And with ramps I was referring just to the color sliding from lighter to darker in pallette. I guess I have come up with my own terms, when I haven't known what to call those really. RE: Wild Arms - Davy Jones - 05-16-2011 Sorry, can't help you with these ones. I made them two or three years ago and I don't have proper saves for them. Scinaya Wrote:Probably though with a little less capable engine than you may use (RPGmaker VX).I'm using RPG Maker 2003, it is also the only reason why I rip (except the just for fun-thingies like Sexy Parodius or Harmful Park). RE: Wild Arms - Jaymonius - 05-16-2011 Rm2k3 FTW, btw Mr.Davy Jones, I got some Wild Arms tilesets ready for rm2k3 made, if you want some just say the word, I can hook you up with some of the ones made. RE: Wild Arms - Davy Jones - 05-16-2011 You mean these ones? http://rpgmaker.net/forums/topics/8334/ Unfortunately, a few of them are jpg'd. Do you still have the png-versions? It would be a pity if your work was for nothing. RE: Wild Arms - Dazz - 05-16-2011 All updated, uploaded. Good stuff RE: Wild Arms - Jaymonius - 05-16-2011 Heh heh, I see you've been around RMN as well. But yeah, they are only a small fraction of what I have, they may look JPG'd, but I got em' all fixed up n' stuff, and if you want a zipfile for all the ones I tileset'd then I can oblige. RE: Wild Arms - Davy Jones - 05-17-2011 A zip is always good~ By the way, I want to share too: http://img694.imageshack.us/img694/1491/goldchipset.png And this is how it looks like: Ripping: I'm currently doing other games like Simulation RPG Tsukuru, but here are a few WIPs which I'm doing when I feel like: http://img21.imageshack.us/img21/9950/photospherecutscenes.png http://img90.imageshack.us/img90/6240/berrycave.png http://img88.imageshack.us/img88/3017/slabn.png Photosphere Cutscenes, Berry Cave, Demon's Lab RE: Wild Arms - Scinaya - 06-14-2011 (05-16-2011, 08:30 AM)Davy Jones Wrote: Sorry, can't help you with these ones. I made them two or three years ago and I don't have proper saves for them. Ahh I see, Best of luck with your project also then~ And Thank you anyways even if you couldn't help. I was afraid the situation is somewhat this way, but though it never hurts asking. |