Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon X/Y/OR/AS Model Ripping Project - Lilothestitch - 02-21-2016 (02-18-2016, 05:37 PM)Random Talking Bush Wrote: Seriously, though. RTB, Sorry to interrupt but may I ask what is going on? RE: Pokémon X/Y/OR/AS Model Ripping Project - Hallow - 02-21-2016 (02-21-2016, 05:23 PM)Tiberious Wrote: I'm having difficulties getting Ohana to read the bin files and the texture bch files from the zips in the first post. It complains "Unsupported file format!" anytime I try. Some of the files might require you to delete everything above BCH in a hex editor to run in Ohana. RE: Pokémon X/Y/OR/AS Model Ripping Project - Quibilia - 02-21-2016 (02-21-2016, 05:32 PM)Hallowpape Wrote:(02-21-2016, 05:23 PM)Tiberious Wrote: I'm having difficulties getting Ohana to read the bin files and the texture bch files from the zips in the first post. It complains "Unsupported file format!" anytime I try. I'm afraid doing that is the reason I've been able to find the material and visibility animations in a ROM, but not the skeletal... RE: Pokémon X/Y/OR/AS Model Ripping Project - Tiberious - 02-21-2016 Alright... that worked, but I'm having issues exporting from Ohana Rebirth... I need to get a good version of Electabuzz's normal maps (without any alpha channels), but it's only exporting as PNG, which kills the color information where it's alphaed out. RE: Pokémon X/Y/OR/AS Model Ripping Project - Yunpol - 02-21-2016 (02-21-2016, 05:31 PM)Lilothestitch Wrote: RTB, Sorry to interrupt but may I ask what is going on? Just check back on the last two pages and you will know very quickly what happened. RE: Pokémon X/Y/OR/AS Model Ripping Project - Lilothestitch - 02-21-2016 (02-16-2016, 01:50 PM)Farlavor Wrote:Dude, give RTB a break. He has things he needs to do. I'd have to agree with Demonslayerx8. You can't expect people to cater to your needs. You have to be patient. I've made that same mistake but I regretted it because I felt bad about it.(02-15-2016, 07:42 PM)Demonslayerx8 Wrote:(02-15-2016, 08:38 AM)Farlavor Wrote: Sorry, but keeping it a secret wouldn't help anything but just bringing suspicion.you ARE aware that RTB does have a life, right? even if he HAS the time to do the model rips, he also works on other models from other games that haven't been cracked or looked into. Give the canadian bush a break RE: Pokémon X/Y/OR/AS Model Ripping Project - DJTHED - 02-22-2016 Uuuh. We can drop this topic now, right? I don't think a place like this should have pages filled up with drama. RE: Pokémon X/Y/OR/AS Model Ripping Project - Lilothestitch - 02-22-2016 (02-22-2016, 10:55 PM)DJTHED Wrote: Uuuh. We can drop this topic now, right? I don't think a place like this should have pages filled up with drama. Yes. Lets get back on topic. RE: Pokémon X/Y/OR/AS Model Ripping Project - O_o - 02-23-2016 Lurker here. So, what's the general procedure to convert a .bch to a .dae usable in an engine? As I can see, everything works out of the box with Ohana3DS, except for the Pokemon model texture UVs. The normal maps are however mapped correctly. Is there a missing step somewhere that could save me from doing the UV mapping by hand? For the record, I use Blender. RE: Pokémon X/Y/OR/AS Model Ripping Project - Demonslayerx8 - 02-23-2016 (02-23-2016, 06:51 AM)O_o Wrote: Lurker here. the texture files thats uploaded need to be set to Mirror for the X axis.. so try mirroring the UV RE: Pokémon X/Y/OR/AS Model Ripping Project - Ton - 02-23-2016 Well I think RTB is doing a great job. Plus, now I have the best signature quote ever. RE: Pokémon X/Y/OR/AS Model Ripping Project - Quibilia - 02-24-2016 I'm having an issue with the importing scripts... Code: msh = mesh vertices:Vert_array faces:Face_array The line "skinOps.ReplaceVertexWeights skinMod i bi wv" is causing a data conversion error: "-- Unable to convert: undefined to type: Integer". What should I do? RE: Pokémon X/Y/OR/AS Model Ripping Project - Pangri - 02-25-2016 Hello guys,how you you make it in blender like this??? Example: RE: Pokémon X/Y/OR/AS Model Ripping Project - O_o - 02-25-2016 (02-23-2016, 07:19 AM)Demonslayerx8 Wrote:(02-23-2016, 06:51 AM)O_o Wrote: Lurker here. Thanks! Works like a charm. RE: Pokémon X/Y/OR/AS Model Ripping Project - OS-PRIME - 02-25-2016 (02-25-2016, 03:57 PM)Pangri Wrote: Hello guys,how you you make it in blender like this??? You mean how to make it look pixily? I'm sure theres a guide on it somewhere. |