super mario 64 rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Textures Resource (https://www.vg-resource.com/forum-52.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-60.html) +------- Forum: Other Systems (https://www.vg-resource.com/forum-73.html) +------- Thread: super mario 64 rips (/thread-12029.html) |
RE: super mario 64 rips - A.J. Nitro - 05-14-2010 I agree! Each enemy should have their own. Love the background sheet by the way. RE: super mario 64 rips - booscaster - 05-17-2010 Hey guys! Sorry, but I won't be able to post often until next thursday. I'm really busy. Please be patient. RE: super mario 64 rips - booscaster - 05-17-2010 Surprise! I had a little free time to make this: It is my most diverse sheet yet. I will start on enemies once I rip the effects, like smoke and splashes. RE: super mario 64 rips - A.J. Nitro - 05-17-2010 Good sheet! But on the Whomp's Fortress sheet, I noticed that it doesn't include those big yellow arrows that are on the path where the Thwomps are. RE: super mario 64 rips - booscaster - 05-17-2010 That's because those aren't a texture. Super mario 64 meshes are triangulated, so they just added a few vertices and colored the faces. bottom line is: ALERT!!! ALERT!!! COLORED MESH ALERT!!! RE: super mario 64 rips - A.J. Nitro - 05-17-2010 (05-17-2010, 08:32 PM)booscaster Wrote: That's because those aren't a texture. Super mario 64 meshes are triangulated, so they just added a few vertices and colored the faces. bottom line is: So I guess that explains the white coins and the (what looks like) white fire on your objects sheet? RE: super mario 64 rips - Deathbringer - 05-17-2010 (05-17-2010, 08:32 PM)booscaster Wrote: That's because those aren't a texture. Super mario 64 meshes are triangulated, so they just added a few vertices and colored the faces. bottom line is:So basically the way stuff in Star Fox was done? RE: super mario 64 rips - booscaster - 05-18-2010 Well, I wouldn't know. I've never really taken a look at starfox 64. And yes, A.J. that is the fire and that is the coin. those are colored in-game. RE: super mario 64 rips - booscaster - 05-19-2010 greetings, all! Wow this thread is getting big! I had a spot of free time, so here's this: Tinypic has implemented a new security system where the code that must be typed doesn't match the image they show you (on accident, I'm sure), so I've switched over to imagehost. RE: super mario 64 rips - Lexou Duck - 05-19-2010 Sweet ! Great ripping, keep it up ! RE: super mario 64 rips - A.J. Nitro - 05-19-2010 Ya, good stuff! RE: super mario 64 rips - booscaster - 05-20-2010 Now, I'm working on the enemies. Each of these sheets will be very small, with 3-5 textures each and a few colors I will figure out for the parts with no texture in an 8x8 pixel square, as done here: (these textures will be on the full enemy sheet, so this sheet has been canceled.) told you it was small! But, then again, as the old saying goes: high expectations lead to big disappointments. at least it's something, though. RE: super mario 64 rips - Deathbringer - 05-20-2010 You know, considering how a lot of them are composed, you might as well just make it a single sheet. RE: super mario 64 rips - booscaster - 05-20-2010 You make a good point. RE: super mario 64 rips - A.J. Nitro - 05-20-2010 Haha, Goomba face! |