[GAME][IN DEVELOPMENT] Sharkaiger (formerly Shark Week) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: [GAME][IN DEVELOPMENT] Sharkaiger (formerly Shark Week) (/thread-15537.html) |
RE: [GAME][IN DEVELOPMENT] Shark Week - tsr moderation staff - 04-16-2011 joining what? we are not a clubs??????? no but seriously, any help is appreciated. if you feel like lending a hand just send me or one of our many fine employees a message. RE: [GAME][IN DEVELOPMENT] Shark Week - Vipershark - 04-16-2011 um excuse me WHY AM I NOT I THIS YET do you not see the untapped potential of THE VIPERSHARK RE: [GAME][IN DEVELOPMENT] Shark Week - Lexou Duck - 04-17-2011 Say pretty please RE: [GAME][IN DEVELOPMENT] Shark Week - Blaziquaza - 04-30-2011 Preety awesome. That Shark Week logo could be a bit better though. RE: [GAME][IN DEVELOPMENT] Shark Week - Link - 04-30-2011 It may be really nitpicky for me to post, but regarding the HUD panel for the sharks: I think it would look a lot better if the shape of it was consistant; after the points bar the rounded rectangle kind of blobs off in another direction. In addition, each side's curve isn't the same, which it should be. Also, I don't see a reason why the circle holding the shuriken couldn't be as round as possible, since it's elliptical at the moment. RE: [GAME][IN DEVELOPMENT] Shark Week - tsr moderation staff - 08-05-2011 (sorry about the necropost) For those of you who dont know, we've been doing a viral marketing sort of thing at tigsource which is way cooler and more interesting than what we were posting here. we are doing a quick subplot for shark week right now. you can follow the whole thing here |