Werewolf (and friends!) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Werewolf (and friends!) (/thread-19449.html) |
RE: Werewolf (and friends!) - Kami - 06-21-2012 (06-21-2012, 01:47 PM)Sir Zabadabenabadaba Wrote: Well, adding elemental attributes is a tried and true method, but if that is a bit too cliche for your taste, you could try delving into various mythologies and making up your own stuff as well, instead of just basing them all off of animals.I agree with Sir Zaba, I got Ninja'd on the mytholgic part. RE: Werewolf (and friends!) - Delicious - 06-25-2012 Thanks! Well, I decided to take a different approach. I shall improve the actual design of each monster and give em' more contrast so they can pop out from the over-world assets. Thanks all for the suggestions. Elemental attributes is indeed what I had planned, giving them advantages and disadvantages depending on location and their elemental opposites. Also the ability to use items such as healing potion, sleeping potion, strength potion ect during a battle should make the game interesting and more strategic. RE: Werewolf (and friends!) - Garamonde - 06-25-2012 I really like that. Officially my new favorite! RE: Werewolf (and friends!) - Delicious - 06-29-2012 Thanks! So, yes with the contrast change? |