Daemoth's Submissions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: SNES (https://www.vg-resource.com/forum-46.html) +------- Thread: Daemoth's Submissions (/thread-23078.html) |
RE: Final Fantasy 6 rips - Ton - 05-27-2013 By location would be phenomenal. Lemme help. Starting from the Overworld Tiles and going to the right: Airship Exterior, Town (WOB), Town (WOR), Narshe, Caves/Mines, City (WOB) (Under overworld) Serpent Trench, Airship Int, Town Int, Ship (Docked), Town Int. (Palette 2), Caves/Mines (again), City (WOR) Phantom Train, Narshe Cliffs, Town Int 2, Ship (At Sea), Town Int 2 (Pal 2), Caves/Mines (again), City (WOR) Figaro Castle, Figaro Castle Int, Figaro Castle Int 2, Figaro Basement, Returner Fort, Sealed Gate/Phoenix Cave, Lete River Cliffs (Mt. Kolts, etc.), Mountains (BG), Cliffs Int, Imperial Fort Doma/Ancient Castle, Phantom Forest 1, Phantom Train, Phantom Forest 2, Vector (Castle) Zozo, Opera 1, Opera 2, Vector (Town), Magitek Facility 1 Kefka's Tower Ext, Solitary Island Beach, Vector Castle 2, Magitek Facility 2, Vector Castle 3 Daryl's Tomb 1, Daryl's Tomb 2, Dreamscape, Burning House, Kefka's Tower Ext 2, Cultists' Tower Floating continent, Doma/Ancient Castle 2 Also, I find Terra being listed as a "vehicle" quite funny. Tee-hee. RE: Final Fantasy 6 rips - daemoth - 05-27-2013 (05-27-2013, 04:05 PM)Tonberry2k Wrote: By location would be phenomenal. Lemme help. Starting from the Overworld Tiles and going to the right:Should i add them to the corresponding map already on the site, if theres one? Lol, yeah. I guess the dove you talked about earlier would go in that sheet too. RE: Final Fantasy 6 rips - Ton - 05-27-2013 Usually we separate the tilesets from the completed backgrounds. They each have different purposes, so people who are looking for one may not necessarily want the other. RE: Final Fantasy 6 rips - daemoth - 05-28-2013 (05-27-2013, 05:11 PM)Tonberry2k Wrote: Usually we separate the tilesets from the completed backgrounds. They each have different purposes, so people who are looking for one may not necessarily want the other.Does this look alright? Download RE: Final Fantasy 6 rips - Ton - 05-28-2013 Saved! Awesome! RE: Final Fantasy 6 rips - daemoth - 05-28-2013 (05-28-2013, 10:08 AM)Tonberry2k Wrote: Saved! Awesome!I guess they are gonna be in a map tile ( or something like it) section, so for the icons, i only write the location as the title, right? Edit: Ah, nvm, just saw you added it as a .rar. Added Drain and Break original background to Spell Effect 1. Funfact: Break use part of Ice 2 with a gray palette. RE: Final Fantasy 6 rips - Ton - 05-28-2013 Wow, that is interesting. Good find. I wonder why Smithy didn't label Break? Hmm. Does Bio have a solid sprite without the "wavy" effect? In fact, a lot of these spells could probably be simplified. The Bolt spells, Ice 2, etc. I dunno. Just speculating. You'd know better than I would. And yeah. I only had the one icon, so I put it up as a rar. If you want them up separately, just let me know. RE: Final Fantasy 6 rips - Davy Jones - 05-28-2013 Ice2 and Bolt2 need black vertical lines between the single frames since I doubt that anyone would recognize the animation without them. RE: Final Fantasy 6 rips - daemoth - 05-28-2013 Updated Spell Effect 1. I kept the animation of the Bolts spells cause i thought it would be hard to know what is what with only what was in the memory. And well Ice 1 is just, except for the last part, a few lines so i kept it too. Also, updated Leo sheet. RE: Final Fantasy 6 rips - Ton - 05-28-2013 Saved the updates! Which spells are left? Also, this is a thing that is happening. Can you tell where I am in the game yet? http://img191.imageshack.us/img191/8265/ff6enemies.png RE: Final Fantasy 6 rips - daemoth - 05-28-2013 (05-28-2013, 03:12 PM)Tonberry2k Wrote: Saved the updates! Which spells are left?I think thats all for the pc spells. The 6 last are Pterodon, Nautiloid, Exocite ( Present on Lete rivers with the raft scene) Vaporite? Ghost, Dark Side ( present in the Phantom Forest/Train) So, you took Sabin side story first . RE: Final Fantasy 6 rips - Ton - 05-28-2013 Close. Those guys are the security device in Narshe. They're unlisted enemies in the bestiary. I'm in the middle of Locke's scenario now. EDIT: Those guys are identical to the Phantom Train enemies, so I'm just going to delete the duplicates. About to tackle the Serpent Trench. RE: Final Fantasy 6 rips - Ton - 05-28-2013 Everyone in the red box at the bottom needs to have their palette placed on the correct corresponding complete NPC. At this rate we'll have to split up NPCs into Male/Female/Creatures or something. I finished the WOB enemies. I'll start WOR tomorrow. http://spriters-resource.com/snes/ff6/sheet/54613 And I noticed on the Lores sheet you labeled Rippler as Pep Up. :/ RE: Final Fantasy 6 rips - Davy Jones - 05-29-2013 The tool "Recolour" can help: http://spriters-resource.com/community/showthread.php?tid=20936&pid=477745#pid477745 Before After How to do it? 1) Click on FROM and then on character 1 (pink grid): 2) Click on TO and then on character 2 (blue grid). This one gets the colour from character 1: Last step: Click on the rainbow and the colours will be swapped. Note: Character 1 and 2 must be identical, otherwise it will not work properly. You can find a manual inside the tool for details. ----------------------------------------------------------------------------------------------------------------- daemoth Wrote:Updated Spell Effect 1. I kept the animation of the Bolts spells cause i thought it would be hard to know what is what with only what was in the memory. And well Ice 1 is just, except for the last part, a few lines so i kept it too.You misunderstood me. Your animation needs black vertical lines between the single frames to distinguish them. I cannot recognize where one frame begins and one frame ends. RE: Final Fantasy 6 rips - daemoth - 05-29-2013 (05-29-2013, 04:04 AM)Davy Jones Wrote: You misunderstood me. Well, i did add lines on the animation that seemed confusing and that i "couldnt" rip. Would you want me to re-add the animation i removed? Or do you want line for the "Parts" i ripped? ( Edit : Reuploaded lores sheet) |