tSRC Giant Pixel #1 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: tSRC Giant Pixel #1 (/thread-2438.html) |
RE: tSRC Giant Pixel #1 - killme - 10-15-2008 Could somebody fix that. And I noticed my pikmin's head doesn't have the right shading. The right shading's on the 99th post. RE: tSRC Giant Pixel #1 - Vipershark - 10-15-2008 (10-15-2008, 02:41 PM)KillerAslox Wrote: What the hell is 53 supposed to be? I think it looks like a DK on crack, or it's Fawful. It's an enemy from Yoshi's Island, I think. Also, the reason why everything looks so messed up is because of PNG darkening. It's hard to tell, but PNG files progressively get darker and darker as they are saved and uploaded. If you compare the most recent image before my update to the update itself, yu'll see that mine is much brighter. I took all of your squares and pasted them onto the original, because the older squares were starting to darken. RE: tSRC Giant Pixel #1 - Gold - 10-15-2008 (10-15-2008, 02:41 PM)KillerAslox Wrote: What the hell is 53 supposed to be? I think it looks like a DK on crack, or it's Fawful. It was supposed to be a messed up fawful RE: tSRC Giant Pixel #1 - Rosencrantz - 10-15-2008 (10-14-2008, 04:57 PM)Vipershark Wrote: 1. If you don't have a complete set (3 or 6 aquares) chosen, then your spots will be GIVEN UP to somebody else when the space is needed.wait how do I lose the two spots that I already added into the final pixel? Meh. I guess I'll pick out E1 for now (if I can be bothered to sprite something and get motivated to pixel) RE: tSRC Giant Pixel #1 - Desert Cat - 10-15-2008 Aw shucks. Guess I'll be doing a full body shot of Brock or something. |