Arena Ultimax Sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Arena Ultimax Sprites (/thread-27359.html) |
RE: Arena Ultimax Sprites - Skyla Doragono - 09-04-2016 omg Puggsoy, this works beautifully! You're the official savior of my sanity! I'll let you know if I run into any problems, but so far so good. RE: Arena Ultimax Sprites - Skyla Doragono - 09-05-2016 I found this all last night, but I was so dead tired after finishing the cutins lmao Okay, so, I believe the following is true of all images left in the game that are not .DDS/.XPR files, so this should be the last thing I'll need help with unless I decide to rip the bones for the 3D elements (which wouldn't happen until I get a new computer to handle that kind of work, and are beyond the scope of this topic anyway). Laying this out step by step that I've taken so far, but essentially the .hip files in these last few images seem to all contain a single image that may or may not have different layer masking, similar to what I found here for P4G. Also tried to use TileGGD after looking over that topic again, but... yeah. I'm bad with that. 1.) The full pac file opens in hipster, but unfortunately doesn't work. What images don't crash the program have it come up with an error that it couldn't define the endiness type. 2.) Using exah3pac, I've been able to extract the images, but what I thought was an issue of transparency at first is a little more complicated. Here is how the file looks on my computer: And here is what happened when I tried to upload it to imgur: I need to know how to get as much of the full image out as possible, so I can finish the rest of this game off. The extracted pac with the images from exah3pac are right here. EDIT: So after I posted this, I went and resaved the image mask that imgur reads, and I tried some save and pass over selection stuff in Photoshop, and this is what I got out of that same image above: So, I can do it like this, but something that could make this process faster would be super helpful. EDIT: Nevermind; I've got this. I should have looked at the image a little closer. For those looking to try this themselves: the BMP rips with the proper alpha channel transparency. Just need to do a color range selection in Photoshop, and it can come up with the proper anti-aliasing and everything. Finally going to be done with this game soon. |