2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) (/thread-4908.html) |
RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Chaoxys - 07-30-2009 (07-30-2009, 09:28 PM)SmithyGCN Wrote: Shyguy Grey: Of course it is all right. We're concentrating on the earlier worlds at the moment like Faxanadu, Mario Bros., Wizards&Warriors, and Zelda. We could probably do with a Yoshi sheet if you wish. Yeah, I'll give it a shot. Any specific animations? RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 07-30-2009 Okay, here's a quick run down: --------------------Basic Animations--------------------- Idle (usually involves only blinking, you may create a unique idle stance if you prefer, but it isn't necessary) Talking (just a sprite of the character with his mouth open) Walking (not any fewer than 5 sprites) Turning (one sprite of the character facing the screen) Dialogue Conclusion (optional; this is an animation that plays after the character finished talking. This usually plays on the character's personality of sorts) ----------------------Yoshi Specific----------------------- Jumping Landing (from Jumping) Jumping For Joy Shooting Out Tongue Laying Egg Swallowing Egg Hatches Unconscious (a single sprite) RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Deathbringer - 07-31-2009 This may or may not be in the exact style but here is the Mole from the Megaman series (based on the Rockman & Forte version). I left it as a tileset as I didn't want to make a big sheet. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 07-31-2009 (07-31-2009, 09:37 AM)deathbringer Wrote: This may or may not be in the exact style but here is the Mole from the Megaman series (based on the Rockman & Forte version). I left it as a tileset as I didn't want to make a big sheet. It's good enough. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - TomGuycott - 07-31-2009 This all looks incredible style wise. I'm assuming you have most of the stuff, such as characters that will appear, taken into account already, so I won't bog the thread with suggestions. xD I absolutely love the sprite of that wizard from Wizards and Warriors, though, I forgot how to spell his name. The flowy robes and all is just... awesome. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 07-31-2009 His name is Malkil and thank you. We are all working hard on this. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - TomGuycott - 07-31-2009 It shows, it shows. I'd offer to help program, but I have no Game Maker experience, I can use Games Factory, which is an old version of what eventually became Multimedia Fusion 2, so I can kinda use that by association. Game Maker games seem pretty good from what I've seen, though. Good luck! RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 07-31-2009 Also, please note: in the future, people, when making a sprite sheet of a character, please don't leave it in a 16x16 tile set unless you feel like explaining how things are going to go together to me in the future. :p Deathbringer's Mole sheet is an exception because it's fairly easy enough to follow. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 08-01-2009 Thank you very much. Also, EVE from Mother has been reorganized. The blue gridded row at the sheet's bottom is to let you know that this isn't an animation, but a collection of unused and spare parts. EVE On another note: I removed the spinning arms attack animation because I felt it looked awkward and that, in the grand scheme of things, was pretty much unecessary. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Chris2Balls [:B] - 08-01-2009 Just to prove I'm still working on the Moblin ;p I think I need to exagerate the movement twofold (especially when slicing downwards) and lengthen the end. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 08-01-2009 Awesome job so far. Keep it up. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 08-02-2009 NEWS FLASH - NEW STUFF Cornea King Enemy Summon Effects (I might need to break this down further for consistency's sake) Chimney Smoke King Eolis A mockup of the summon effects: Some animations: RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Daisydoll - 08-02-2009 on that originals sheet, I saw something that said,"Kate & John." coincidince much? RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 08-02-2009 Your point? RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Ton - 08-03-2009 Awesome stuff. I love the Cornea King. |