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what can be improved on the next Super Smash Bros - Printable Version

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RE: what can be improved on the next Super Smash Bros - Rökkan - 05-04-2009

why does everyone wants Flint in
I mean
yeah he's awesome and would be badass to crush everyone with a piece of wood but
Duster guys
his many weapons and a smash+> that is actually a back kick that hits to the opposite side and very powerful
totally rad


RE: what can be improved on the next Super Smash Bros - Cobalt Blue - 05-04-2009

(05-04-2009, 06:36 PM)KHCrazy Wrote: The DS needs SSB reeeeaaaalllly badly.
i'll just drop these here.
[Image: ssbds2byneoriceisgood.jpg]
[Image: supersmashbrothersds1by.jpg]


RE: what can be improved on the next Super Smash Bros - Shurikenblade - 05-04-2009

Rokkan Wrote:Duster guys
his many weapons and a smash+> that is actually a back kick that hits to the opposite side and very powerful
totally rad
Duster would be cool too. There aren't really that many "status effect" characters.

One of the things I was kind of upset about was that Lucas got powers he didn't even have in the game. Why not give Lucas PK Love? And he never had the rope snake. But that's all Mother-fan nitpicking, so whatever.

Another thing they should do is pull a Dissidia and include both a protagonist and a villian from each series (or more if it's something big like Mario). Fassad tripping people with bananas and using a shock collar, Psycho Mantis fucking with people's controls, etc.


RE: what can be improved on the next Super Smash Bros - tsr moderation staff - 05-04-2009

Metaru- who made that?


RE: what can be improved on the next Super Smash Bros - OtherWhiteMeat - 05-04-2009

(05-04-2009, 07:42 PM)Tuna Unleashed Wrote: Metaru- who made that?
http://neoriceisgood.deviantart.com/


RE: what can be improved on the next Super Smash Bros - tsr moderation staff - 05-04-2009

Ah, neorice. That makes sense.


RE: what can be improved on the next Super Smash Bros - [robo9] - 05-04-2009

How about not making Ganon run like a snail?


RE: what can be improved on the next Super Smash Bros - OtherWhiteMeat - 05-04-2009

(05-04-2009, 08:13 PM)robo9 Wrote: How about not making Ganon run like a snail?
He's not supposed to be fast though. It would be like making Sonic slow.


RE: what can be improved on the next Super Smash Bros - Shurikenblade - 05-04-2009

(05-04-2009, 08:13 PM)robo9 Wrote: How about not making Ganon run like a snail?
He's supposed to be a slow character <_<

If you don't want a slow Ganon, play C. Falcon.


RE: what can be improved on the next Super Smash Bros - tsr moderation staff - 05-04-2009

Except that he's slow beyond the point of being useful. Its nigh impossible to lay a hit with him and its not like street fighter where you can lay hardcore strategic juggling combos that make you look like a god at the game.


RE: what can be improved on the next Super Smash Bros - Cobalt Blue - 05-04-2009

actually you do have to plan every hit with him.


RE: what can be improved on the next Super Smash Bros - arün - 05-04-2009

(05-02-2009, 01:08 AM)Vipershark Wrote:
(05-01-2009, 11:39 PM)Ark Kuvis Wrote:
(05-01-2009, 10:58 PM)Vipershark Wrote: if they don't take out wolf, they need to drastically change him so that he shares nothing with fox
same goes for falco
the /most/ they have in common is Landmaster Final Smash. Falco has Fox's Fire Fox attack, but save for a couple of Smash Attacks, Fox and Falco are pretty much Mario and Luigi. While Fox and Wolf are pretty much Mario and Wario.

I know. They're an attack triangle. Falco is speed, Wolf is Power, and Fox is All-Around. But still, they move in the exact same way and have the same attacks. Aside from a few minor differences, anyone who mains one of the three can easily choose another and use the EXACT same strategies, and only compensating for the speed differences. Basically, wolf and falco are just luigi-fied clones, which are STILL CLONES. Either totally revamp their movesets so they move nothing alike and have different Final Smashes, or get rid of them altogether.

The same goes for Ike and Roy being Marth clones. I'm all for Roy coming back, but they'll have to change him up. Ike is different enough to sort of qualify, but he needs some minor move changes.

Toon/Young link should be totally changed though.

Are we talking about the same game? Falco, Wolf and Fox are different enough as it is. The only part I would say Nintendo was lazy on were the final smashes. While their reflectors, side b-s and recoveries are based on the same concept, they all function very differently. Smash bros also is about more than the b-button. Their A moves are entirely different. I am a Fox main and I cannot play as Falco or Wolf at all because of how different they are. The same tricks as Fox do not work at all as the other two spaces. While they are clones, my point is, their move sets are already different enough. Their differences are major.

Secondly, Ike is not even close to a Marth clone. You deserve a slap on the wrist for that one.

tl;dr version
Spacies are different enough as it is

Ike is not a Marth clone


RE: what can be improved on the next Super Smash Bros - Kosheh - 05-07-2009

(05-04-2009, 08:47 PM)EmThree Wrote:
(05-02-2009, 01:08 AM)Vipershark Wrote:
(05-01-2009, 11:39 PM)Ark Kuvis Wrote:
(05-01-2009, 10:58 PM)Vipershark Wrote: if they don't take out wolf, they need to drastically change him so that he shares nothing with fox
same goes for falco
the /most/ they have in common is Landmaster Final Smash. Falco has Fox's Fire Fox attack, but save for a couple of Smash Attacks, Fox and Falco are pretty much Mario and Luigi. While Fox and Wolf are pretty much Mario and Wario.

I know. They're an attack triangle. Falco is speed, Wolf is Power, and Fox is All-Around. But still, they move in the exact same way and have the same attacks. Aside from a few minor differences, anyone who mains one of the three can easily choose another and use the EXACT same strategies, and only compensating for the speed differences. Basically, wolf and falco are just luigi-fied clones, which are STILL CLONES. Either totally revamp their movesets so they move nothing alike and have different Final Smashes, or get rid of them altogether.

The same goes for Ike and Roy being Marth clones. I'm all for Roy coming back, but they'll have to change him up. Ike is different enough to sort of qualify, but he needs some minor move changes.

Toon/Young link should be totally changed though.
cool emthree post

vipershark i'm not sure if you have a remote idea of what you're talking about. there's a reason i and tyvon are pro-ish and well, you're...not

Fox players rely on quick reflexes as he's a needler similar to Metaknight, as most of his moves require the opponent to get caught in his hitstun moves (which usually are multihit) His aerial attacks are difficult to connect with but when they do the opponent is usually sorry they did
However, Fox has decent smashes which KO efficiently after 100%
Falco players rely on Falco's long-distance hitstun and a keep-away game coupled with a superior air game. that and a retarded chaingrab
Wolf players rely on brute force as Wolf's smashes are the primary force to his power. He's got the longest-reaching Smash in the game and his dsmash sweep is pretty brutal. He's got a so-so air game that's a mix between Mario's and Falco's (with a very, very small element of Pit: you need to think about this one) and the worst aerial recovery to balance him out

Marth and Ike are only similar because they have a counter, both of them requiring different timing to execute properly. try harder next time vipershark


also toon link is linkachu don't hate on linkachu


RE: what can be improved on the next Super Smash Bros - Ton - 05-07-2009

Needs more Claus as Masked Man. As playable, obviously.


RE: what can be improved on the next Super Smash Bros - Kosheh - 05-07-2009

Thanks for spoiling the game for me, loser. I just STARTED Mother 3. ):