what can be improved on the next Super Smash Bros - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Gaming Discussion (https://www.vg-resource.com/forum-18.html) +----- Thread: what can be improved on the next Super Smash Bros (/thread-5938.html) |
RE: what can be improved on the next Super Smash Bros - Rökkan - 05-04-2009 why does everyone wants Flint in I mean yeah he's awesome and would be badass to crush everyone with a piece of wood but Duster guys his many weapons and a smash+> that is actually a back kick that hits to the opposite side and very powerful totally rad RE: what can be improved on the next Super Smash Bros - Cobalt Blue - 05-04-2009 (05-04-2009, 06:36 PM)KHCrazy Wrote: The DS needs SSB reeeeaaaalllly badly.i'll just drop these here. RE: what can be improved on the next Super Smash Bros - Shurikenblade - 05-04-2009 Rokkan Wrote:Duster guysDuster would be cool too. There aren't really that many "status effect" characters. One of the things I was kind of upset about was that Lucas got powers he didn't even have in the game. Why not give Lucas PK Love? And he never had the rope snake. But that's all Mother-fan nitpicking, so whatever. Another thing they should do is pull a Dissidia and include both a protagonist and a villian from each series (or more if it's something big like Mario). Fassad tripping people with bananas and using a shock collar, Psycho Mantis fucking with people's controls, etc. RE: what can be improved on the next Super Smash Bros - tsr moderation staff - 05-04-2009 Metaru- who made that? RE: what can be improved on the next Super Smash Bros - OtherWhiteMeat - 05-04-2009 (05-04-2009, 07:42 PM)Tuna Unleashed Wrote: Metaru- who made that?http://neoriceisgood.deviantart.com/ RE: what can be improved on the next Super Smash Bros - tsr moderation staff - 05-04-2009 Ah, neorice. That makes sense. RE: what can be improved on the next Super Smash Bros - [robo9] - 05-04-2009 How about not making Ganon run like a snail? RE: what can be improved on the next Super Smash Bros - OtherWhiteMeat - 05-04-2009 (05-04-2009, 08:13 PM)robo9 Wrote: How about not making Ganon run like a snail?He's not supposed to be fast though. It would be like making Sonic slow. RE: what can be improved on the next Super Smash Bros - Shurikenblade - 05-04-2009 (05-04-2009, 08:13 PM)robo9 Wrote: How about not making Ganon run like a snail?He's supposed to be a slow character <_< If you don't want a slow Ganon, play C. Falcon. RE: what can be improved on the next Super Smash Bros - tsr moderation staff - 05-04-2009 Except that he's slow beyond the point of being useful. Its nigh impossible to lay a hit with him and its not like street fighter where you can lay hardcore strategic juggling combos that make you look like a god at the game. RE: what can be improved on the next Super Smash Bros - Cobalt Blue - 05-04-2009 actually you do have to plan every hit with him. RE: what can be improved on the next Super Smash Bros - arün - 05-04-2009 (05-02-2009, 01:08 AM)Vipershark Wrote:(05-01-2009, 11:39 PM)Ark Kuvis Wrote:(05-01-2009, 10:58 PM)Vipershark Wrote: if they don't take out wolf, they need to drastically change him so that he shares nothing with foxthe /most/ they have in common is Landmaster Final Smash. Falco has Fox's Fire Fox attack, but save for a couple of Smash Attacks, Fox and Falco are pretty much Mario and Luigi. While Fox and Wolf are pretty much Mario and Wario. Are we talking about the same game? Falco, Wolf and Fox are different enough as it is. The only part I would say Nintendo was lazy on were the final smashes. While their reflectors, side b-s and recoveries are based on the same concept, they all function very differently. Smash bros also is about more than the b-button. Their A moves are entirely different. I am a Fox main and I cannot play as Falco or Wolf at all because of how different they are. The same tricks as Fox do not work at all as the other two spaces. While they are clones, my point is, their move sets are already different enough. Their differences are major. Secondly, Ike is not even close to a Marth clone. You deserve a slap on the wrist for that one. tl;dr version Spacies are different enough as it is Ike is not a Marth clone RE: what can be improved on the next Super Smash Bros - Kosheh - 05-07-2009 (05-04-2009, 08:47 PM)EmThree Wrote:(05-02-2009, 01:08 AM)Vipershark Wrote:cool emthree post(05-01-2009, 11:39 PM)Ark Kuvis Wrote:(05-01-2009, 10:58 PM)Vipershark Wrote: if they don't take out wolf, they need to drastically change him so that he shares nothing with foxthe /most/ they have in common is Landmaster Final Smash. Falco has Fox's Fire Fox attack, but save for a couple of Smash Attacks, Fox and Falco are pretty much Mario and Luigi. While Fox and Wolf are pretty much Mario and Wario. vipershark i'm not sure if you have a remote idea of what you're talking about. there's a reason i and tyvon are pro-ish and well, you're...not Fox players rely on quick reflexes as he's a needler similar to Metaknight, as most of his moves require the opponent to get caught in his hitstun moves (which usually are multihit) His aerial attacks are difficult to connect with but when they do the opponent is usually sorry they did However, Fox has decent smashes which KO efficiently after 100% Falco players rely on Falco's long-distance hitstun and a keep-away game coupled with a superior air game. that and a retarded chaingrab Wolf players rely on brute force as Wolf's smashes are the primary force to his power. He's got the longest-reaching Smash in the game and his dsmash sweep is pretty brutal. He's got a so-so air game that's a mix between Mario's and Falco's (with a very, very small element of Pit: you need to think about this one) and the worst aerial recovery to balance him out Marth and Ike are only similar because they have a counter, both of them requiring different timing to execute properly. try harder next time vipershark also toon link is linkachu don't hate on linkachu RE: what can be improved on the next Super Smash Bros - Ton - 05-07-2009 Needs more Claus as Masked Man. As playable, obviously. RE: what can be improved on the next Super Smash Bros - Kosheh - 05-07-2009 Thanks for spoiling the game for me, loser. I just STARTED Mother 3. ): |