![]() |
THE FIGHTERS RESOURCE - Official Thread - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: THE FIGHTERS RESOURCE - Official Thread (/thread-20507.html) |
RE: THE FIGHTERS RESOURCE - Official Thread - Kelvin - 05-06-2014 (05-06-2014, 05:54 PM)Vipershark Wrote: Frankly, I think this thread (and the entire project in general) is entirely ridiculous now, particularly with all the palette changes and the unchecked expansion of the roster but I don't want to be a Negative Nancy so I'll keep the grievances to myself I don't mean to argue, but what do you mean by "relevant"? Far as I can tell, the example of me is the only example. I can't think of any anime girls that would be relevant to most of these other characters. RE: THE FIGHTERS RESOURCE - Official Thread - StarSock64 - 05-06-2014 Neko's boxing glove should have extremely small startup time or else it kind of defeats the point of the movie I think (and that one guide somebody posted said the same thing) (05-06-2014, 06:31 PM)Midi Wrote:(05-06-2014, 05:54 PM)Vipershark Wrote: Frankly, I think this thread (and the entire project in general) is entirely ridiculous now, particularly with all the palette changes and the unchecked expansion of the roster but I don't want to be a Negative Nancy so I'll keep the grievances to myself It's preferable that they be relevant (similar in some way), but historically they don't have to be If they don't share some similarity, then they should probably be a character from a popular anime that's known for being "moe," or just an extremely popular anime character. You might want to ask whether or not your suggestion's been taken and whether or not it's a good idea before trying it. edit: oh I should note that most current midnight moes are AT LEAST similar in color scheme or outfit, even if it's a pretty loose connection. The ones that aren't similar probably have some inside joke behind them (e.g. gilbert as yui, viper as what's her face from SNSD). So basically you should have something similar in some way. RE: THE FIGHTERS RESOURCE - Official Thread - Iocus - 05-06-2014 (05-06-2014, 02:08 PM)Midi Wrote: Well, according to CBL, this Makoto Nanaya chick people keep mentioning wouldn't be valid anyway. I just looked up Blazblue, and the games came before the anime. Just so you know, I was kidding when I said I would be disappointed if you didn't pick her. It was a suggestion, more than anything (to be honest, she's the only anime squirrel girl I know of). You're free to pick whoever you feel is most fitting. I don't see what's the big deal with them originating in a video game, as long as they're part of an anime, but I'll roll with it if that's the rules. Vipershark Wrote:Frankly, I think this thread (and the entire project in general) is entirely ridiculous now, particularly with all the palette changes and the unchecked expansion of the roster but I don't want to be a Negative Nancy so I'll keep the grievances to myself Well, it's not like it's a new thing that everyone wants in when there's a surge of popularity. After all, only like 5% of those people get to complete their sheets, so it at least keeps the discussion going. I do think a new topic is in order, since all the relevant resources are all scattered (well, I suppose CBL put them in one place ten pages ago or so). RE: THE FIGHTERS RESOURCE - Official Thread - TheShyGuy - 05-06-2014 Vipershark Wrote:Frankly, I think this thread (and the entire project in general) is entirely ridiculous now, particularly with all the palette changes and the unchecked expansion of the roster but I don't want to be a Negative Nancy so I'll keep the grievances to myself You can count me off the list since I've moved onto Unity. This allows me a useful outlet for animating in 3D. That's really why I created my tFR WIPs in the first place -to have an outlet for animating from programming. I really wanted to do 3D animating, but that was functionally useless to me when I was only using XNA. RE: THE FIGHTERS RESOURCE - Official Thread - Kosheh - 05-06-2014 (05-06-2014, 01:12 PM)Iocus Wrote:Okay you got me ):(05-06-2014, 11:06 AM)Kosheh Wrote: ... The examples you provided (namely Alice and Hisui) (I assume you're also referring to things like Carl Clover in Blazblue, too) uhh, most of those are set to detonate on command/button press, so there is some strategy still to setting up said traps and then executing it. The nuts, on the other hand were to explode on contact, as well as stay on the ground. Neither sounds that bad in a brawler where you have other platforms to jump to, or a 3D arena fighter where you can just walk around them, but in a 2D plane fighter you're literally forcing the enemy to jump over each nut in order to reach Midi - and you're encouraging a hard turtling style of gameplay. I'm sure you all know how fun it is to play against someone who turtles the entire match. Of course you want to avoid movesets to be all shotos, but when the characters have such basic movesets to begin with, I'd assume that kind of utility is kind of OP ...then again, if I recall most of those games also have high combo counts and aerial raves where the trap-style moveset assists in juggling...which idk if we have those kind of mechanics in TFR :I RE: THE FIGHTERS RESOURCE - Official Thread - Vipershark - 05-06-2014 (05-06-2014, 06:31 PM)StarSock64 Wrote: Neko's boxing glove should have extremely small startup time or else it kind of defeats the point of the movie I think (and that one guide somebody posted said the same thing) Starsock is correct but if you want to know whether a midnight moe is good or not just ask me since it's based off of me anyway RE: THE FIGHTERS RESOURCE - Official Thread - Kelvin - 05-07-2014 @Kosheh; I think you overlooked the part where only one nut can be planted at a time. Also, the move has six frames instead of the average four, so it takes longer to complete, thus easier to counter, and it's only effective if the user manages to get it in the middle of the ring. I get how bomb jumping would be pointless in a game like this, but to keep from overpowering the move, it could trade power for launch height. My character isn't very physically strong, so he depends on ranged attacks. His physical attacks are fast and light, with the exception of his back kick, which takes longer to execute because he has to rear back on his tail, then kick with both legs. If you still feel a mine is OP, maybe it could have a time limit, and the opponent would have a choice: fire ranged attacks until it goes off on its own, or try to jump it. @Vipershark; who are some characters you'd suggest? I watch very little anime, so the only one I can think of would be Tomo from Azumanga Daioh, but that would just put me in a generic schoolgirl uniform, and no one would be able to make the connection. RE: THE FIGHTERS RESOURCE - Official Thread - Chris2Balls [:B] - 05-07-2014 Some minor updates: ![]() Flat colour background ![]() Leaves take forever ![]() Just need to the effect for the punch. RE: THE FIGHTERS RESOURCE - Official Thread - Kelvin - 05-07-2014 So, regarding stages, what should the resolution be? And what are the limitations on moving/animated set pieces? Oh, also, can we have voice stings? Like win , lose, attack, hit, things like that? RE: THE FIGHTERS RESOURCE - Official Thread - Vipershark - 05-07-2014 (05-07-2014, 06:55 AM)Midi Wrote: @Vipershark; who are some characters you'd suggest? I watch very little anime, so the only one I can think of would be Tomo from Azumanga Daioh, but that would just put me in a generic schoolgirl uniform, and no one would be able to make the connection. I like Tomo a lot so you can use her if nobody else has yet. Iocus made a suggestion in your other thread that I liked though: (05-05-2014, 07:12 PM)Iocus Wrote: As a sidenote, I'll be a tad disappointed if your character's Midnight Moe is not Makoto Nanayaso either one works for me. RE: THE FIGHTERS RESOURCE - Official Thread - StarSock64 - 05-07-2014 I think somebody else had Tomo didn't they? RE: THE FIGHTERS RESOURCE - Official Thread - Crappy Blue Luigi - 05-07-2014 that was me; i'm changing it. tomo is open. RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 05-07-2014 (05-07-2014, 07:08 AM)Chris2Balls [:B] Wrote: YES YESSSSS SO GREAT ((also the flat background looks good too)) AW YISS RE: THE FIGHTERS RESOURCE - Official Thread - TheMario360 - 05-07-2014 (05-07-2014, 06:55 AM)Midi Wrote: @Vipershark; who are some characters you'd suggest? I watch very little anime, so the only one I can think of would be Tomo from Azumanga Daioh, but that would just put me in a generic schoolgirl uniform, and no one would be able to make the connection. Come to think of it, I hardly watch anime either. Considering my character is Nintendo themed, (in case one couldn't tell) that may make picking a fitting transformation difficult. ![]() Oh, and here's my ducking animation ![]() RE: THE FIGHTERS RESOURCE - Official Thread - Kitsu - 05-07-2014 now that Hyperdimension Neptunia has an anime maybe you could cosplay Blanc / White Heart...? iirc there was also another anime that was about console wars between nintendo and sega (and contained adaptations of their characters), but I can't remember what it was called |