Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 03-11-2016 (03-11-2016, 02:39 PM)nobody231 Wrote:Ooooooor you could edit the textures directly (except for the "normal maps"), double the canvas size horizontally and paste a mirrored copy on the right side of the texture, then you don't have to worry about modifying the UV mapping. Much easier in my opinion (and also makes it so that the normal map textures actually work the way they should!).(03-11-2016, 02:34 PM)Deep Weeb Wrote:(03-11-2016, 02:25 PM)nobody231 Wrote: I was too lazy to download rtb's textures but i did so anyways nowYour crap is better than mine (?) B) RE: Pokémon X/Y/OR/AS Model Ripping Project - Lilothestitch - 03-11-2016 (03-11-2016, 02:59 PM)nobody231 Wrote:(03-11-2016, 02:55 PM)Lilothestitch Wrote: I don't know if I should post this but is there any good animators that can make 3D animations with the Pokémon models in Blender or Autodesk Maya? I just thought I ask. Don't say that. I'm sure you are going to be a great animator. Let's talk about this in private so that I don't clog up the topic. RE: Pokémon X/Y/OR/AS Model Ripping Project - Pangri - 03-11-2016 (03-11-2016, 02:59 PM)Random Talking Bush Wrote:WOOHOO,it Kabutops!(03-11-2016, 02:39 PM)nobody231 Wrote:Ooooooor you could edit the textures directly (except for the "normal maps"), double the canvas size horizontally and paste a mirrored copy on the right side of the texture, then you don't have to worry about modifying the UV mapping. Much easier in my opinion (and also makes it so that the normal map textures actually work the way they should!).(03-11-2016, 02:34 PM)Deep Weeb Wrote: Your crap is better than mine (?) B) RE: Pokémon X/Y/OR/AS Model Ripping Project - Deep Weeb - 03-11-2016 (03-11-2016, 02:59 PM)Random Talking Bush Wrote:(03-11-2016, 02:39 PM)nobody231 Wrote:Ooooooor you could edit the textures directly (except for the "normal maps"), double the canvas size horizontally and paste a mirrored copy on the right side of the texture, then you don't have to worry about modifying the UV mapping. Much easier in my opinion (and also makes it so that the normal map textures actually work the way they should!).(03-11-2016, 02:34 PM)Deep Weeb Wrote: Your crap is better than mine (?) B) Thanks! That works even better! Now, how do I pose the pupils? RE: Pokémon X/Y/OR/AS Model Ripping Project - Pangri - 03-11-2016 (03-10-2016, 09:20 PM)OS-PRIME Wrote:(03-10-2016, 09:06 PM)Pangri Wrote: What is wrong of you,it doesn't make any sense. I did not say to comeback when I had respect-wait...did I say not really this saying "d'oh" in this video?....who care. (03-11-2016, 04:17 PM)Deep Weeb Wrote:(03-11-2016, 02:59 PM)Random Talking Bush Wrote:(03-11-2016, 02:39 PM)nobody231 Wrote: dammit now i have to explain stuffzOoooooor you could edit the textures directly (except for the "normal maps"), double the canvas size horizontally and paste a mirrored copy on the right side of the texture, then you don't have to worry about modifying the UV mapping. Much easier in my opinion (and also makes it so that the normal map textures actually work the way they should!). How did you pose the pupils,RTB? RE: Pokémon X/Y/OR/AS Model Ripping Project - FreezShocka - 03-11-2016 Ohhhhhh dear.............. Pangri is back. Anyway, Lilo, I am currently in a class learning Autodesk Maya and came here to grab the files to animate for fun. On that note, could anyone tell me which file for the 3D Poke models should work in Maya? Thanks! RE: Pokémon X/Y/OR/AS Model Ripping Project - Lilothestitch - 03-11-2016 (03-11-2016, 05:01 PM)FreezShocka Wrote: Ohhhhhh dear.............. Pangri is back. Try importing the models a FBX. Also report Pangri and ignore him. RE: Pokémon X/Y/OR/AS Model Ripping Project - Garamonde - 03-11-2016 sighs Warned once again. If you don't contribute anything useful or mature to the thread after these next 12 hours are up, Pangri, then I'm unleashing the ban hammer. Moving on. RE: Pokémon X/Y/OR/AS Model Ripping Project - FreezShocka - 03-11-2016 (03-11-2016, 05:21 PM)Lilothestitch Wrote:(03-11-2016, 05:01 PM)FreezShocka Wrote: Ohhhhhh dear.............. Pangri is back. I know I should ignore him... thanks for the help. RTB: How is Vanillite going? Not trying to rush, just curious. RE: Pokémon X/Y/OR/AS Model Ripping Project - Lilothestitch - 03-11-2016 (03-11-2016, 07:25 PM)FreezShocka Wrote:And if Pangri continues this, please report it.(03-11-2016, 05:21 PM)Lilothestitch Wrote:(03-11-2016, 05:01 PM)FreezShocka Wrote: Ohhhhhh dear.............. Pangri is back. RE: Pokémon X/Y/OR/AS Model Ripping Project - OS-PRIME - 03-11-2016 (03-11-2016, 07:25 PM)FreezShocka Wrote: I know I should ignore him... thanks for the help. I actually ported Vanillite over using Ohana. Rigging is perfect from what it seems. Need to merge the eyes but aside from that, it's already finished. RE: Pokémon X/Y/OR/AS Model Ripping Project - FreezShocka - 03-11-2016 (03-11-2016, 08:02 PM)OS-PRIME Wrote:(03-11-2016, 07:25 PM)FreezShocka Wrote: I know I should ignore him... thanks for the help. Cool, thanks! I'll test the model when I've got time! It'll be in your rips page then? I'll check there. Vanillite is my fav unevolved Pokemon, he's so CUTE! And also Thanks Lilo for the help! I'll try that when I've got time RE: Pokémon X/Y/OR/AS Model Ripping Project - OS-PRIME - 03-11-2016 Vanillite and Pineco have finally been submitted into the submission queue! Finally getting the hang of fixing pupil UV's and merging eye textures.l Should make me able to rip even more models that I couldn't properly do! RE: Pokémon X/Y/OR/AS Model Ripping Project - Pangri - 03-12-2016 (03-11-2016, 11:16 PM)OS-PRIME Wrote: Vanillite and Pineco have finally been submitted into the submission queue! Finally getting the hang of fixing pupil UV's and merging eye textures.l Should make me able to rip even more models that I couldn't properly do! I have a plan,what about if they had pokemon sounds in pokemon aime from Pokemon XY\ORAS? RE: Pokémon X/Y/OR/AS Model Ripping Project - nobody231 - 03-12-2016 (03-12-2016, 12:42 PM)Pangri Wrote:(03-11-2016, 11:16 PM)OS-PRIME Wrote: Vanillite and Pineco have finally been submitted into the submission queue! Finally getting the hang of fixing pupil UV's and merging eye textures.l Should make me able to rip even more models that I couldn't properly do! Reported. That's not even a reply to what he said. |