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THE FIGHTERS RESOURCE - Official Thread - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: THE FIGHTERS RESOURCE - Official Thread (/thread-20507.html) |
RE: THE FIGHTERS RESOURCE - Official Thread - Cobalt Blue - 06-16-2012 you still have to make your character's cape, as far as i remember. RE: THE FIGHTERS RESOURCE - Official Thread - Garamonde - 06-16-2012 Oh yeah... ![]() I'll get to that sometime... though I realized I'll need my most recent character sheet so Gors can you post it for me? RE: THE FIGHTERS RESOURCE - Official Thread - Ploaj - 06-16-2012 I believe this was it. Wasn't it? Unless Gors has worked on it more of course. RE: THE FIGHTERS RESOURCE - Official Thread - Garamonde - 06-16-2012 Oh, if that's it then that works I guess. Thanks Ploaj! RE: THE FIGHTERS RESOURCE - Official Thread - JuninFC - 06-16-2012 WIP ![]() I'm doing a favela in Brazil ![]() RE: THE FIGHTERS RESOURCE - Official Thread - Thumbtacks - 06-16-2012 the perspective is a little awkward The pink part is the foreground, right? RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 06-16-2012 Punch, take 2 ![]() Keep in mind that this is only the first of the two-hit combo, so adding a second attack afterwards would help with fluidity. RE: THE FIGHTERS RESOURCE - Official Thread - Virt - 06-16-2012 KARATE CHOP---I mean punch. Punches don't usually go straight down, but if that's what you were going for (the karate chop thing) then go ahead. RE: THE FIGHTERS RESOURCE - Official Thread - alexmach1 - 06-16-2012 you could say that chop is... choppy try adding a frame, or adding motion blur RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 06-16-2012 @Virt: Yeah, I intended for it to be a chop because it fit easier, and it works in the sense that my character isn't exactly serious or sensible @Alex: I initially had a motion blur before, but it was much harder to see that it was a boxing glove because it was there for such a short time, and adding another frame would make the action take too long. It's only the simple punch to start a combo RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 06-17-2012 Updated with punch 2 ![]() RE: THE FIGHTERS RESOURCE - Official Thread - Cshad - 06-17-2012 I think the boxing glove should be saved for an actual punch It should look more like an exaggerated chop with that motion, so maybe a chopping looking hand? RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 06-17-2012 (06-17-2012, 01:04 AM)Cshad Wrote: I think the boxing glove should be saved for an actual punchI'll mess around with something else when I can get the chance, I'm quitting for today. Thanks for the advice! RE: THE FIGHTERS RESOURCE - Official Thread - Gors - 06-17-2012 also don't forget RANGE. Make the caracter stick its arms farther, or else it'll never hit the enemy. RE: THE FIGHTERS RESOURCE - Official Thread - LeleleleMAXIMUM - 06-17-2012 actually for fighters this small, shouldn't the hitboxes be even bigger? or will there actually be pixel-perfect footsies? |