Daemoth's Submissions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: SNES (https://www.vg-resource.com/forum-46.html) +------- Thread: Daemoth's Submissions (/thread-23078.html) |
RE: Final Fantasy 6 rips - Ton - 05-29-2013 Ok, gonna try to start the WOR enemies now. *pops knuckles* Should I have snagged the all-black Vargas from Mt. Koltz for the NPC sheet as well? RE: Final Fantasy 6 rips - daemoth - 05-29-2013 (05-29-2013, 09:57 AM)Tonberry2k Wrote: Ok, gonna try to start the WOR enemies now. *pops knuckles*Nice On my side, i will start to rip the ending. For Vargas, i would guess not, since its probably just a palette swap. RE: Final Fantasy 6 rips - Ton - 05-29-2013 I forgot Elaine and Owain. Whoops. Good thing they pop up again in Cyan's Nightmare. RE: Final Fantasy 6 rips - daemoth - 05-29-2013 (05-29-2013, 11:19 AM)Tonberry2k Wrote: I forgot Elaine and Owain. Whoops. Good thing they pop up again in Cyan's Nightmare.Arent they already on the Npc Sprite Sheet? 13th row? The "lying Down" frame is also there. Added End Cutscene. Fun Fact: The second shuriken thrown on the apple dont have its own sprite, intead, the sprite of the first shuriken is changed and a hole is made through it, making the second shuriken. Also, why does Terra have 2 glass of ...wine as her "representative object"? I guess its more about the pendant hanging on it but still, strange... I also noticed some of the animated tile are missing on the maptile sheets, such as the torches, fire place, overworld water... RE: Final Fantasy 6 rips - Davy Jones - 05-29-2013 (05-29-2013, 07:29 AM)daemoth Wrote:(05-29-2013, 04:04 AM)Davy Jones Wrote: You misunderstood me. Ah ok, I was referring to this one: http://img850.imageshack.us/img850/9732/spelleffects1.png But I see that you've got it also in the mainpost: http://imageshack.us/a/img547/9732/spelleffects1.png For the animations: I'm not even sure if Smithy's animations are complete and since I don't know this game too much I just leave it in your hands. Good job so far =) RE: Final Fantasy 6 rips - Ton - 05-29-2013 *hours later* OH GOD THIS IS TAKING FOREVER! I just got all the characters. Heading into Cyan's Dream, followed by the Ancient Castle before a trip to the Fanatics' Tower and Kefka's Tower for the rest. Whew. I also got a few more NPCs. (05-29-2013, 01:11 PM)daemoth Wrote:(05-29-2013, 11:19 AM)Tonberry2k Wrote: I forgot Elaine and Owain. Whoops. Good thing they pop up again in Cyan's Nightmare.Arent they already on the Npc Sprite Sheet? 13th row? The "lying Down" frame is also there. Those are their sprites, but not the right palettes. That's pretty cool about the Shuriken. And I always assumed the wine was representative of her parents. Or maybe she's an alcoholic. I'm loving the sig/avatar! RE: Final Fantasy 6 rips - daemoth - 05-30-2013 (05-29-2013, 10:11 PM)Tonberry2k Wrote: *hours later*Nice speedrun. Did you capture the battle background during your playtrough ? I think ill do this next. I found an easy way to capture them Also, i was thinking about the Imp monster sprite. I checked it and its like the shield, it change the palette according to the monster. So, i guess only one of them could put in the Monster sheet next to the monster that was imped. God i love those ending sprites, they are so well done. @Davy Jones: Woops, my fault, i forgot to mention it was on the first post. From now on, ill try to always post what is submit-able in the first post though. RE: Final Fantasy 6 rips - Ton - 05-30-2013 I tried to get battle backgrounds with effects on them, but the patched New Game Plus version of FF6 that I have isn't the correct file type for VSNES. :/ I finished up enemies and added a bunch of Imps to the WOB sheet. RE: Final Fantasy 6 rips - Ton - 05-30-2013 Ok, here's how my day went: WOB enemies (plus Imps): http://img541.imageshack.us/img541/8265/ff6enemies.png WOR enemies: http://img195.imageshack.us/img195/3087/worenemies.png Who likes to recolor? Everything inside a red box needs to be recolored to match the lone new-palette-ed sprite. NPCs Male: http://img199.imageshack.us/img199/6849/ff6npcm.png NPCs Female: http://img543.imageshack.us/img543/8955/ff6npcf.png NPCs Creatures/Objects: http://img51.imageshack.us/img51/4626/ff6npcc.png I also added the unedited Starlet/Lakshmi and Golem's hand to Summons, but I don't think those are worth posting. RE: Final Fantasy 6 rips - daemoth - 05-30-2013 Battle Background added. Battle background are a true mess in the memory. There no way to get a full pictures. So, for those that had special effects, i ripped the little parts that make its. I guess the site is still in maintenance, i cant access the sheets. RE: Final Fantasy 6 rips - Ton - 05-30-2013 It is. I can't upload anything either. Bummer. RE: Final Fantasy 6 rips - Ton - 05-30-2013 Wow, Ending and Battle BG sheets look fantastic! EDIT: Oh, btw, the mountain behind Cyan is definitely blue in on Mt. Zozo. The orange one is used at sunset when Setzer talks about Daryll (How the hell do you spell her name again?) RE: Final Fantasy 6 rips - daemoth - 05-31-2013 Wow, awesome the monster sheet! Thats a pretty army of Imps you got there Theres really not a lot missing now Some town/dungeon map, the overworld map, monster attack animation, some map background and... that should be it! I tried to download the recolour tool but couldnt find the download link. RE: Final Fantasy 6 rips - Garamonde - 05-31-2013 here it is on his website: http://www.previousstudios.net/?cat=apps#Recolour RE: Final Fantasy 6 rips - daemoth - 05-31-2013 (05-31-2013, 01:21 PM)Axle the Red Wrote: here it is on his website: http://www.previousstudios.net/?cat=apps#Recolour Thx Axle. Having a weird problem, i try to open a savestate with Vsnes and it just freeze. I tried different games, redownloaded vsnes, and it still freeze... Last time i opened VSnes it was with a rom that had an ips patch, does it change anything? |