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Super Star Ultra - Printable Version

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RE: Super Star Ultra - Deathbringer - 09-26-2008

Here's Fatty Whale, the file for him didn't include the effects for his attacks.


RE: Super Star Ultra - A.J. Nitro - 09-26-2008

(09-26-2008, 09:10 PM)deathbringer Wrote: Here's Fatty Whale, the file for him didn't include the effects for his attacks.

Can you use imageshack? Because when I copy and paste onto paint, the background is all black and it takes away the outline.

Plus, there's a red pallet in the game.


RE: Super Star Ultra - SmithyGCN - 09-26-2008

Not only that, but Fatty has a new death animation as well. :/


RE: Super Star Ultra - A.J. Nitro - 09-26-2008

Oh ya, I almost forgot. You may want to find a way to get the actual rotated sprite in its original pose when not rotated.


RE: Super Star Ultra - Deathbringer - 09-26-2008

I'll have to check the files near it because the one I opened only had what is on the sheet.


Here AJ: [Image: fattywhalenx6.png]

Photobucket link: http://i103.photobucket.com/albums/m121/shingodslayer/kssu__fatty_whale.png

And so far I've found more tiles for him, a set for his tidal wave, and I might have found his second palette, but I'm still trying to get it to display right.


RE: Super Star Ultra - Jermungandr - 09-26-2008

(09-26-2008, 08:44 PM)omegakyogre Wrote: The file containing all of the treasures is pc6. There is no palette within this file, but I think you can import from an external file in the same folder.

It would be easier to just play the game, collect all the treasures and then take a single snapshot of the pause menu.

I totally have dibs on Dedede/Masked Dedede. Any idea which sheet is his yet?


RE: Super Star Ultra - Omegakyogre - 09-26-2008

I FINALLY beat Marx Soul. It took me like 16 minutes just to fight him because I had 1 little bit of health left and the rock ability. XD

(09-26-2008, 09:57 PM)Drshnaps Wrote:
(09-26-2008, 08:44 PM)omegakyogre Wrote: The file containing all of the treasures is pc6. There is no palette within this file, but I think you can import from an external file in the same folder.

It would be easier to just play the game, collect all the treasures and then take a single snapshot of the pause menu.

I totally have dibs on Dedede/Masked Dedede. Any idea which sheet is his yet?

Quote:Stuff for the second DeDeDe you fight seems to be in b53 & b55.

Sorry. By 'second Dedede' I meant 'Masked Dedede'. Normal D should be somewhere near the beginning of the files; probably somewhere between b1 & b9. (I say that because Dyna Blade was in B[f]10)

Also, to whoever is ripping Fatty Whale: Effects for his attacks are in b16.


RE: Super Star Ultra - Kitsu - 09-26-2008

So, I figured a way to get stuff and I'm ripping Wheelie Bike...

But the thing is I got to here, and I was all like, "YAY!!"

Then I thought, "What do I do now?"

I've never ripped anything with TM before...


RE: Super Star Ultra - Jermungandr - 09-26-2008

Well for starters, I don't think you have exactly the right pallet. Go down to the color bar at the bottom of the screen and click the left or right arrows a few times and see if another one comes up.

I pretty much just use PrintScreen to take snapshots and paste the tiles in MSpaint and then rearrange them from there. You might want to change the view to 100% first though.

Heeeeeeere's Bugzzy!
[Image: KSSU_bugzzy.gif]
[Image: KSSU_bugzzyP.gif]

Next up, King Sexmachine. Er ... I mean Dedede. I said Dedede!
Okay I'm running into a bit of a problem. When I'm looking at Dedede's sheet in TM, it's filled with random lines that shouldn't be there. For example, when I should have something like this:

[Image: 8wxkyr.gif]

I instead get something like this:

[Image: 52zam0.gif]

Incidentally it's screwing up the pallet frames too. Any idea how to fix this?


RE: Super Star Ultra - A.J. Nitro - 09-26-2008

(09-26-2008, 09:42 PM)deathbringer Wrote: I'll have to check the files near it because the one I opened only had what is on the sheet.


Here AJ: [Image: kssu__fatty_whale.png]

And so far I've found more tiles for him, a set for his tidal wave, and I might have found his second palette, but I'm still trying to get it to display right.

Sorry, I said imageshack. Photobucket does the same thing.

And DrShnaps, can Chilly be the next partner?


RE: Super Star Ultra - Deathbringer - 09-26-2008

Drshnaps: Adjust the address using the + key. Actually I think it would be with the - key if the lines are at the bottom of the tiles.


RE: Super Star Ultra - Ton - 09-26-2008

Fatty has a new sprite when he is defeated. He's covered in bandages.


RE: Super Star Ultra - Deathbringer - 09-26-2008

I know, I found it, I'll upload what I've done tomo.....later today, I'm still trying to figure out how to assemble the water tiles.


RE: Super Star Ultra - Ton - 09-27-2008

Ah, ok then. Carry on. Tongue


RE: Super Star Ultra - Kitsu - 09-27-2008

(09-26-2008, 10:53 PM)Drshnaps Wrote: Well for starters, I don't think you have exactly the right pallet. Go down to the color bar at the bottom of the screen and click the left or right arrows a few times and see if another one comes up.

I 've scrolled through all of the palettes, and none of them is right. So I'll probably just recolor them from screenshots...

Thanks though.

I think my palette problems have to do with the lacking "15bpp RGB." I have only BGR.