Super Star Ultra - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Super Star Ultra (/thread-2356.html) |
RE: Super Star Ultra - Deathbringer - 09-26-2008 Here's Fatty Whale, the file for him didn't include the effects for his attacks. RE: Super Star Ultra - A.J. Nitro - 09-26-2008 (09-26-2008, 09:10 PM)deathbringer Wrote: Here's Fatty Whale, the file for him didn't include the effects for his attacks. Can you use imageshack? Because when I copy and paste onto paint, the background is all black and it takes away the outline. Plus, there's a red pallet in the game. RE: Super Star Ultra - SmithyGCN - 09-26-2008 Not only that, but Fatty has a new death animation as well. :/ RE: Super Star Ultra - A.J. Nitro - 09-26-2008 Oh ya, I almost forgot. You may want to find a way to get the actual rotated sprite in its original pose when not rotated. RE: Super Star Ultra - Deathbringer - 09-26-2008 I'll have to check the files near it because the one I opened only had what is on the sheet. Here AJ: Photobucket link: http://i103.photobucket.com/albums/m121/shingodslayer/kssu__fatty_whale.png And so far I've found more tiles for him, a set for his tidal wave, and I might have found his second palette, but I'm still trying to get it to display right. RE: Super Star Ultra - Jermungandr - 09-26-2008 (09-26-2008, 08:44 PM)omegakyogre Wrote: The file containing all of the treasures is pc6. There is no palette within this file, but I think you can import from an external file in the same folder. It would be easier to just play the game, collect all the treasures and then take a single snapshot of the pause menu. I totally have dibs on Dedede/Masked Dedede. Any idea which sheet is his yet? RE: Super Star Ultra - Omegakyogre - 09-26-2008 I FINALLY beat Marx Soul. It took me like 16 minutes just to fight him because I had 1 little bit of health left and the rock ability. XD (09-26-2008, 09:57 PM)Drshnaps Wrote:(09-26-2008, 08:44 PM)omegakyogre Wrote: The file containing all of the treasures is pc6. There is no palette within this file, but I think you can import from an external file in the same folder. Quote:Stuff for the second DeDeDe you fight seems to be in b53 & b55. Sorry. By 'second Dedede' I meant 'Masked Dedede'. Normal D should be somewhere near the beginning of the files; probably somewhere between b1 & b9. (I say that because Dyna Blade was in B[f]10) Also, to whoever is ripping Fatty Whale: Effects for his attacks are in b16. RE: Super Star Ultra - Kitsu - 09-26-2008 So, I figured a way to get stuff and I'm ripping Wheelie Bike... But the thing is I got to here, and I was all like, "YAY!!" Then I thought, "What do I do now?" I've never ripped anything with TM before... RE: Super Star Ultra - Jermungandr - 09-26-2008 Well for starters, I don't think you have exactly the right pallet. Go down to the color bar at the bottom of the screen and click the left or right arrows a few times and see if another one comes up. I pretty much just use PrintScreen to take snapshots and paste the tiles in MSpaint and then rearrange them from there. You might want to change the view to 100% first though. Heeeeeeere's Bugzzy! Next up, King Sexmachine. Er ... I mean Dedede. I said Dedede! Okay I'm running into a bit of a problem. When I'm looking at Dedede's sheet in TM, it's filled with random lines that shouldn't be there. For example, when I should have something like this: I instead get something like this: Incidentally it's screwing up the pallet frames too. Any idea how to fix this? RE: Super Star Ultra - A.J. Nitro - 09-26-2008 (09-26-2008, 09:42 PM)deathbringer Wrote: I'll have to check the files near it because the one I opened only had what is on the sheet. Sorry, I said imageshack. Photobucket does the same thing. And DrShnaps, can Chilly be the next partner? RE: Super Star Ultra - Deathbringer - 09-26-2008 Drshnaps: Adjust the address using the + key. Actually I think it would be with the - key if the lines are at the bottom of the tiles. RE: Super Star Ultra - Ton - 09-26-2008 Fatty has a new sprite when he is defeated. He's covered in bandages. RE: Super Star Ultra - Deathbringer - 09-26-2008 I know, I found it, I'll upload what I've done tomo.....later today, I'm still trying to figure out how to assemble the water tiles. RE: Super Star Ultra - Ton - 09-27-2008 Ah, ok then. Carry on. RE: Super Star Ultra - Kitsu - 09-27-2008 (09-26-2008, 10:53 PM)Drshnaps Wrote: Well for starters, I don't think you have exactly the right pallet. Go down to the color bar at the bottom of the screen and click the left or right arrows a few times and see if another one comes up. I 've scrolled through all of the palettes, and none of them is right. So I'll probably just recolor them from screenshots... Thanks though. I think my palette problems have to do with the lacking "15bpp RGB." I have only BGR. |