Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon X/Y Model Ripping Project (Preliminary) - Random Talking Bush - 10-05-2014 (10-05-2014, 03:09 AM)afrokid Wrote: I am amazed that you can actually rip these from the 3DS. But I am surprised that no one has asked for the 3 that started it all. Bulbasaur, Squirtle and Charmander.It's almost certainly going to have the 7.0+ encryption on it just like Super Smash Bros. for 3DS has, which means that I probably won't be able to get at those anytime soon... RE: Pokémon X/Y Model Ripping Project (Preliminary) - eureka - 10-05-2014 7.0 Encryption? What is that exactly? RE: Pokémon X/Y Model Ripping Project (Preliminary) - Lilothestitch - 10-05-2014 That's what I want to know. RE: Pokémon X/Y Model Ripping Project (Preliminary) - Mystie - 10-05-2014 It's the encryption that all 3DS games from Smash 4 onwards are using. You can get the files from any 3DS game regardless of their encryption, you just can't play them on a Gateway. RE: Pokémon X/Y Model Ripping Project (Preliminary) - Random Talking Bush - 10-05-2014 (10-05-2014, 02:27 PM)Mystie Wrote: It's the encryption that all 3DS games from Smash 4 onwards are using. You can get the files from any 3DS game regardless of their encryption, you just can't play them on a Gateway.Not just Smash, basically everything after Kirby Triple Deluxe (Tomodachi Life, Yoshi's New Island, Mario Golf, etc.). RE: Pokémon X/Y Model Ripping Project (Preliminary) - Lilothestitch - 10-05-2014 (10-05-2014, 02:27 PM)Mystie Wrote: It's the encryption that all 3DS games from Smash 4 onwards are using. You can get the files from any 3DS game regardless of their encryption, you just can't play them on a Gateway.I hope Super Smash Bros. for 3DS & Wii U uses the same files just like Super Smash Bros. Brawl does. Like .pac, .pcs, .brres, & .rels RE: Pokémon X/Y Model Ripping Project (Preliminary) - Kazo - 10-05-2014 I have been trying to rip some models. but i am having problems with texture mirroring. could you tel me what i am doing wrong? this is what i get on every model i check. http://i.imgur.com/ozkNgBQ.png RE: Pokémon X/Y Model Ripping Project (Preliminary) - The 100 Mega Shock! - 10-05-2014 (10-05-2014, 03:09 PM)Lilothestitch Wrote:(10-05-2014, 02:27 PM)Mystie Wrote: It's the encryption that all 3DS games from Smash 4 onwards are using. You can get the files from any 3DS game regardless of their encryption, you just can't play them on a Gateway.I hope Super Smash Bros. for 3DS & Wii U uses the same files just like Super Smash Bros. Brawl does. Like .pac, .pcs, .brres, & .rels It's very unlikely they'd be using the exact same old Wii graphics formats in those games. That said, people have made headway into viewing the 3DS's 'standard' graphics formats which a lot of games use (Including Mario Kart 7 and 3D Land). RE: Pokémon X/Y Model Ripping Project (Preliminary) - Random Talking Bush - 10-05-2014 (10-05-2014, 04:37 PM)Kazo Wrote: I have been trying to rip some models. but i am having problems with texture mirroring. could you tel me what i am doing wrong?Lemme guess, using the BCH2OBJ importer for those? Which one, the Python script or the GO script? There's a set of text in 'em that forces UV points that are >1 to be mirrored, which causes that problem you've shown there. Look through for it and try commenting it out, see what happens. RE: Pokémon X/Y Model Ripping Project (Preliminary) - Kazo - 10-05-2014 (10-05-2014, 04:51 PM)Random Talking Bush Wrote:(10-05-2014, 04:37 PM)Kazo Wrote: I have been trying to rip some models. but i am having problems with texture mirroring. could you tel me what i am doing wrong?Lemme guess, using the BCH2OBJ importer for those? Which one, the Python script or the GO script? There's a set of text in 'em that forces UV points that are >1 to be mirrored, which causes that problem you've shown there. Look through for it and try commenting it out, see what happens. I used the go script as a base and made a C# converter. it didn't have the mirroring, but without it everything on the right side is all messed up. i tried tweaking the mirroring code and i can either get left or right side correct, never both. http://i.imgur.com/e6rF79L.png RE: Pokémon X/Y Model Ripping Project (Preliminary) - Random Talking Bush - 10-05-2014 (10-05-2014, 05:43 PM)Kazo Wrote:Hm, try making sure that the UV mapping doesn't get modified in any way, and edit the textures directly so that they're symmetrical. That's what I did for my models.(10-05-2014, 04:51 PM)Random Talking Bush Wrote:(10-05-2014, 04:37 PM)Kazo Wrote: I have been trying to rip some models. but i am having problems with texture mirroring. could you tel me what i am doing wrong?Lemme guess, using the BCH2OBJ importer for those? Which one, the Python script or the GO script? There's a set of text in 'em that forces UV points that are >1 to be mirrored, which causes that problem you've shown there. Look through for it and try commenting it out, see what happens. RE: Pokémon X/Y Model Ripping Project (Preliminary) - Kazo - 10-05-2014 (10-05-2014, 06:00 PM)Random Talking Bush Wrote:(10-05-2014, 05:43 PM)Kazo Wrote:Hm, try making sure that the UV mapping doesn't get modified in any way, and edit the textures directly so that they're symmetrical. That's what I did for my models.(10-05-2014, 04:51 PM)Random Talking Bush Wrote: Lemme guess, using the BCH2OBJ importer for those? Which one, the Python script or the GO script? There's a set of text in 'em that forces UV points that are >1 to be mirrored, which causes that problem you've shown there. Look through for it and try commenting it out, see what happens. worked perfectly, thanks. RE: Pokémon X/Y Model Ripping Project (Preliminary) - Kawasuzu - 10-05-2014 I'm going to request the following based off what's already uploaded. Omastar, Kabuto, and Kabutops. RE: Pokémon X/Y Model Ripping Project (Preliminary) - Lilothestitch - 10-06-2014 The Pokémon X/Y Textures should be on the Textures Resource. RE: Pokémon X/Y Model Ripping Project (Preliminary) - TGE - 10-06-2014 (10-05-2014, 01:16 PM)Random Talking Bush Wrote:SSB was dumped though, so yeah.(10-05-2014, 03:09 AM)afrokid Wrote: I am amazed that you can actually rip these from the 3DS. But I am surprised that no one has asked for the 3 that started it all. Bulbasaur, Squirtle and Charmander.It's almost certainly going to have the 7.0+ encryption on it just like Super Smash Bros. for 3DS has, which means that I probably won't be able to get at those anytime soon... |