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2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Printable Version

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RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 08-04-2009

Just a heads-up on what's being worked on right now (that I am aware of):

Kit-Airheart : Event Scene Faxanadu Script (F)
Level 40 Dragonair : Omega Weapon (FFV)
Chris2Balls : Moblin (LoZWW)
Dex : Picket Man (MM)
SmithyGCN : Lucy Hare (SFC), Kracken Summon Effects (FF), and Docked Arwings (SF)
Mozzaratti : Main Adventures I (SML), Laboratory Ruins (BM), An Empty Tome (CVOoE), and Pooka Village (OS)

If any of you on staff are currently working on something and haven't told me, please let me know.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 08-11-2009

I honestly don't know why everyone suddenly is giving me the silent treatment, but a new update is on the way.

Additionally, Magikoopa Marth has started work on the Goron NPCs for the Zelda world.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 08-11-2009

This will be THE last update from me for a long while (depends).

[Image: 28f2f9bbb3c83f87a7dd150bee7baa37.png]

And a mockup of the tileset in use along with the appropriate sprites.

[Image: e6e526c53742dd465fc601d142f50724.png]

I know I said I was working on Lucy and other things and never mentioned this, but I wanted to keep something secret at the very least.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Ton - 08-13-2009

Wow, that looks amazing. Great job!


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Dazz - 08-13-2009

I am so psyched for when this comes out.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Chaoxys - 08-13-2009

Oh, i'm still working on Yoshi, I've just been busy as of late.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 08-19-2009

Sorry I haven't commented in a while, but, it's all right Grey. I didn't really have the staff members in mind when I said what I did. It's just that I'm wondering why we're not getting much feedback. It's kind of hard to tell if we're headed in a direction people will be interested in if we aren't getting any kind of comments. =/
So, yeah, I'm not trying to sound complaintive or angry, I'm just confused.
(btw, I already knew Dazz and Ton's opinions, but I thank them for saying so in the thread anyhow).

Also, in case anyone thought so, I'm not quitting. I'm just taking a break is all. I might reorganize some things between then and now though, so you might still see something.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Codestar - 08-19-2009

the reason it's not getting any interest is just because it's in this forum mostly likely. Not many people browse this very often.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Ton - 08-19-2009

Aww, I hope you pick it back up. Good luck.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 08-19-2009

(08-19-2009, 08:34 PM)Kaikimi Wrote: the reason it's not getting any interest is just because it's in this forum mostly likely. Not many people browse this very often.

Oh... so that's why. Sad


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Rosencrantz - 08-19-2009

Smithy, you know that everyone loves this project, and everyone'll post about how much they love it because that's just how it is.

We all have high hopes for this project, and we know you aren't going to disappoint.

The concept is wonderful, the artwork is amazing, and when this all comes together it will be amazing.

Also: out of curiosity, how is putting all of your sprites into grid-based sheets beneficial to this project? Does it just make it easier to upload all of your sprites, or will also cut back a little on memory?


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 08-20-2009

Oh, that's because since they're all in the same size cells that when you import a sheet's animation, you won't have to worry about guessing the size of the frame for each frame of the animation. Making it much faster to add sprites and animation sets to the Game Maker engine. Smile


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Ton - 08-20-2009

(08-19-2009, 09:47 PM)oB2Ko Mario Wrote: Smithy, you know that everyone loves this project, and everyone'll post about how much they love it because that's just how it is.

We all have high hopes for this project, and we know you aren't going to disappoint.

The concept is wonderful, the artwork is amazing, and when this all comes together it will be amazing.

He speaks the truth.


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - DanKen - 08-21-2009

Do you have a small tutorial or anything because I love this style and would like to help


RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - LilGrim1991 - 08-21-2009

Just dropping by to say I'm a frequent visitor of this topic, I always click it when I see it, just so you don't think nobody's paying attention. Sorry about no feedback, ALSO about the sprites I'd said I'd do, I ended up making a game of my own and it got very time-consuming very fast. :o


But this is an amazing project, think of this like the ending to all the paper marios and earthbound, where the combined cheers and prayers of people that aren't around give you strength to beat the evil Nevruh Gun Afinnish. Big Grin