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Official Team Fortress 2012 Lounge - Printable Version

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RE: Official Team Fortress 2012 Lounge - Sonikku - 06-18-2012

not a lot surprisingly, i get more weapon drops than anything, maybe a crate or two a week at max lol


if that


RE: Official Team Fortress 2012 Lounge - Sengir - 06-18-2012

I suck at FPS's in general, but I may give the tSR server a go.


RE: Official Team Fortress 2012 Lounge - Previous - 06-19-2012

(06-18-2012, 10:45 PM)Sengir Wrote: I suck at FPS's in general, but I may give the tSR server a go.
That's perfect, we could double-team as the best of the worst. Could be some fun and maybe you'll get better.


RE: Official Team Fortress 2012 Lounge - [robo9] - 06-19-2012

An actual server to attempt my Really Awful Battle Medic ™ strategies where I could actually get feedback. Exciting!

Also, does anyone have a spare VitaSaw they'd be willing to trade or something?


RE: Official Team Fortress 2012 Lounge - alexmach1 - 06-19-2012

(06-19-2012, 12:50 AM)[robo9] Wrote: An actual server to attempt my Really Awful Battle Medic ™ strategies where I could actually get feedback. Exciting!

Also, does anyone have a spare VitaSaw they'd be willing to trade or something?

i have a spare everything. if i didnt turn it into scrap yet, its all yours.


RE: Official Team Fortress 2012 Lounge - puggsoy - 06-19-2012

(06-19-2012, 12:50 AM)[robo9] Wrote: An actual server to attempt my Really Awful Battle Medic ™ strategies where I could actually get feedback. Exciting!

Also, does anyone have a spare VitaSaw they'd be willing to trade or something?

Before I got premium I used to pick up VitaSaws all the time, but discarded them to save backpack space.

By the way, just wondering, anybody got favourite classes? Personally I like the Sniper, he's my second most played class. The top is obviously Engineer, but nobody can play the Engie without unintentionally building up a massive amount of playtime.


RE: Official Team Fortress 2012 Lounge - Dazz - 06-19-2012

I'd love it if we could get a real crowd rolling on our server, so we might run some competitions on a weekend or something where we'll be giving out gifts on the server randomly while people play.


RE: Official Team Fortress 2012 Lounge - Britt - 06-19-2012

Totally missed where it was up, is it 24/7?


RE: Official Team Fortress 2012 Lounge - Marth - 06-20-2012

My brother just got two goldfish do they actually do anything?


RE: Official Team Fortress 2012 Lounge - puggsoy - 06-20-2012

[Image: halolz-dot-com-nope.avi.gif]

You can use them in crafting though, so on the TF2 Wiki they're defined as a crafting ingedient.


RE: Official Team Fortress 2012 Lounge - Dazz - 06-20-2012

Britt,
It's a 24/7 server, I'll make a bigger announcement of the server once we're ready to actually rock it. We want to add a few maps and stuff.


RE: Official Team Fortress 2012 Lounge - Raz - 06-20-2012

(06-20-2012, 02:46 AM)Dazz Wrote: Britt,
It's a 24/7 server, I'll make a bigger announcement of the server once we're ready to actually rock it. We want to add a few maps and stuff.

Turns out it crapped out last night when the item server was updated again. Looks like we're going to need to keep an eye for it until we can figure out a solution.

The server is up again though. I'm working on trying to get some bots installed!


RE: Official Team Fortress 2012 Lounge - Rosencrantz - 06-20-2012

(06-20-2012, 12:40 AM)The Pope of Dope Wrote: My brother just got two goldfish do they actually do anything?

Wait for Friday, a massive update is shipping out involving these items.


RE: Official Team Fortress 2012 Lounge - puggsoy - 06-21-2012

Indeed, I got some Pocket Lint yesterday and I was like "WTF"? I Googled a bit and apparently there will be a big update, although Valve decided to be unusually vague about it this time.

All I'm really hoping for though is Meet The Pyro. I read somewhere about the slight possibility of the Source Filmmaker being publicly released after the last "Meet The", and I earnestly hope that's true.


RE: Official Team Fortress 2012 Lounge - Previous - 06-21-2012

I guess I should look into how the game plays at some point so I'm not just running around without a plan getting killed every other second.

And I need to see if I can fix my graphic errors. Models of people and some objects have 'holes' everywhere because some Tris are invisible when they shouldn't. Maybe I'll have to reinstall my graphics drivers, heh. The game is confusing enough without that already.

It was quite fun yesterday, though!