The Smash Bros. Project 4.5 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: The Smash Bros. Project 4.5 (/thread-192.html) Pages:
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RE: The Smash Bros. Project 4.5 - Kirbyfan - 01-18-2009 (01-18-2009, 12:00 PM)Chris2Balls [:B] Wrote: Ah, sorry: AA->Anti-Aliasing.That's that maximum height? That's weird. Also, can you explain what anti-aliasing is? I couldn't make the fluff any fluffier anywhere except around hands. Other than that, I did everything I said I would, except eyes, because I still don't know what AA would do to there faces. RE: The Smash Bros. Project 4.5 - KillerAslox - 01-18-2009 (01-18-2009, 12:11 PM)Kirbyfan Wrote:(01-18-2009, 12:00 PM)Chris2Balls [:B] Wrote: Ah, sorry: AA->Anti-Aliasing.That's that maximum height? That's weird. http://www.natomic.com/hosted/marks/mpat/aa.html (In other words, smooting) Oh and I think the 3rd Falco looks best. RE: The Smash Bros. Project 4.5 - Kirbyfan - 01-18-2009 I don't understand how I can do that with the smile. I usually just call that "blurring". RE: The Smash Bros. Project 4.5 - KillerAslox - 01-18-2009 But you don't "blurr" it inside the sprite, just the outline. Blurring = Making something blurry. AA = Smoothing something (Mostly an outline). RE: The Smash Bros. Project 4.5 - Kirbyfan - 01-18-2009 (01-18-2009, 12:23 PM)KillerAslox Wrote: But you don't "blurr" it inside the sprite, just the outline.Well, than at least in my book, it's a sub-category of blurring, but I'll try that, and do eyes. Lol, cute eyes: Though we could keep these eyes, I don't think so. Having trouble find good eyes that are larger than the current ones. Still having trouble with that AA thingy. RE: The Smash Bros. Project 4.5 - Chris2Balls [:B] - 01-18-2009 REHAUL The others really look like shit next to that 0.o (the updated one is on the far right) RE: The Smash Bros. Project 4.5 - Kirbyfan - 01-18-2009 Only thing I could possibly complain about with that SEXY sprite is that the head is a bit small. RE: The Smash Bros. Project 4.5 - Chris2Balls [:B] - 01-18-2009 http://www.youtube.com/watch?v=pPu0Ee7nNGg -> 0:56 I swear it's that size. Really. AH, AA didn't work out so I tweaked your sprite: The blush seems brownish, so I suggest you tweak that. RE: The Smash Bros. Project 4.5 - Kirbyfan - 01-18-2009 The eyes, were a joke, but do you think we should actually use them. RE: The Smash Bros. Project 4.5 - Chris2Balls [:B] - 01-18-2009 Yeah, if you widen the gap between the eyes, like on the ref. I'll do an edit if necessary. Tweaking with Falco: RE: The Smash Bros. Project 4.5 - Pik - 01-18-2009 Love that Falco, just get rid of the sel-out and it'll be fine. RE: The Smash Bros. Project 4.5 - Chris2Balls [:B] - 01-18-2009 Um... what is sel-out? The stuff around the actual sprite (bits and bobs)? RE: The Smash Bros. Project 4.5 - Pik - 01-18-2009 Yeah. My wire idea - zombiejerky - 01-18-2009 Im not sure about this idea but... Make use wires to make the sheets (note: I'm not good at spriting.) example: of wire Im new to this but wire would make it more like the actual game models and more accurate to a attack ( I know 3d models use wires) It could possibly make better sheets and more accurate for animating If you want I think a team of people could do the attacks for characters and spriters do the rest RE: The Smash Bros. Project 4.5 - Chris2Balls [:B] - 01-18-2009 I think this is the wrong place for it :/ You should've created a thread in "Sprite Discussion". I quite like it though it needs a bit more work. |