Castle trap of spiny spiky doom - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Castle trap of spiny spiky doom (/thread-10061.html) |
Castle trap of spiny spiky doom - Chaoxys - 11-30-2009 I'm debating on whether or not I should have the spike on the left side, just as it come around the corner, stick out more. I think I should, and yet, It feels like that would through off the timing. Idk, I suck at animations. edit RE: Castle trap of spiny spiky doom - FlyingMonkey - 11-30-2009 Personally, I think this is very good! If you plan on uploading this perhaps you should consider a tiles format so the the size and length could be edited as needed. RE: Castle trap of spiny spiky doom - Chaoxys - 11-30-2009 (11-30-2009, 08:52 PM)FlyingMonkey Wrote: Personally, I think this is very good!Ah, very true, just a moment, I'll update the first post in a moment. RE: Castle trap of spiny spiky doom - LeleleleMAXIMUM - 11-30-2009 1. The shadows of the cylinder move. why? 2. The spikes don't produce shadows 3. For the spikes in the far left, make them darker. Keep it up! RE: Castle trap of spiny spiky doom - Gors - 11-30-2009 the spikes in the frames 2 and 4 needs to be wider. RE: Castle trap of spiny spiky doom - Chaoxys - 11-30-2009 (11-30-2009, 09:02 PM)Kilgore Trout Wrote: 1. The shadows of the cylinder move. why?1. It's based off of the ones in NSMBWii. The ones in SMW where cylinders, while in NSMBWii aren't. 2.I'll get right on that. 3. Alright. EDIT- Okay, I made an edit, although I just noticed I screwed up the actual base of the "pole" thing. RE: Castle trap of spiny spiky doom - Adam - 11-30-2009 I personally think it rotates a bit fast, but that's probably from NSMBwii too? Looks good otherwise. Keep at it. RE: Castle trap of spiny spiky doom - Chaoxys - 11-30-2009 (11-30-2009, 09:33 PM)Dex Wrote: I personally think it rotates a bit fast, but that's probably from NSMBwii too?I've been trying to think of a way to spread the bases animation so it goes for the full 4 frames, but it doesn't come out right, so I'll continue to mess around with it. RE: Castle trap of spiny spiky doom - LeleleleMAXIMUM - 11-30-2009 idk, it's weird, because when I just look at the top, it's just two frames. @__@ I think you should make it four frames, and make the spikes eight frames. EDIT: Yeah, I tried, and 3 frames is the best it would go. So, I think best solution is to make the base 3 frames, and the spikes 4 frames, so you could make a 12-frame loop. RE: Castle trap of spiny spiky doom - MoneyMan - 11-30-2009 again, I could stare at it for hours. I like how it came out |