Abyss - Running Guy - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Abyss - Running Guy (/thread-1014.html) |
Abyss - Running Guy - Zee - 06-24-2008 Well I figured I'd post this, it's a MAJOR work in progress, and I'm not sure I should've put muscles on him, but I'm looking for help from the more experienced spriters around. One limit is he cannot exceed 48x48 pixels, must remain green, and I'm hoping for something easy enough to sprite wads of dynamic poses for. (diving, somersaults, flips, stuff like that) MAJOR C&C wanted, be BRUTAL. RE: Abyss - Running Guy - TPoe - 06-24-2008 you should show his right arm. cus at that angle without the arm it looks like it's missing or scratching his ass. RE: Abyss - Running Guy - PrettyNier - 06-24-2008 Show the right arm, add more contrast, smoothen it up a little and make the lightsource more definable. The body itself is pillow-shaded. I'd also recommend cutting down on the muscle slightly, particularly for the shoulder, as it makes it difficult to tell whats going on exactly. |