The topic where Zero Kirby learns how to sprite! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: The topic where Zero Kirby learns how to sprite! (/thread-10412.html) |
The topic where Zero Kirby learns how to sprite! - Zero Kirby - 12-20-2009 I woke up one day and said to myself, "FUCK IT, SELF, YOU'RE LEARNING HOW TO SPRITE AND YOU'RE GONNA LIKE IT" I said back "Where do I start, self?" "MAKE A WALK CYCLE YOU LITTLE WEE MAN" I need lots of constructive criticism because, well, I'm trying to learn how to sprite. RE: The topic where Zero Kirby learns how to sprite! - Cobalt Blue - 12-20-2009 you're going in the right way. RE: The topic where Zero Kirby learns how to sprite! - Linkin800 - 12-20-2009 Thats a pretty good walk cycle now just add a body and arms next RE: The topic where Zero Kirby learns how to sprite! - LeleleleMAXIMUM - 12-20-2009 Your feet seem to be changing size throughout the animation. RE: The topic where Zero Kirby learns how to sprite! - Jovian-12 - 12-20-2009 it's better than what I attempted once (sob) perhaps make the legs a bit longer? upon first glance it looks like just feet and ankles. I suppose it depends on what in your head you see those legs/feet being on. RE: The topic where Zero Kirby learns how to sprite! - Zero Kirby - 12-20-2009 pulchridude: They probably are. This is really the second time I've ever made a walk cycle, and the first one was forever ago, so... yeah. I still need to work on that. Jovian-12: I didn't really imagine the legs being any longer than they are. A stubby character, if you will. I probably should also practice long legs, though. So today, myself said to me, "TODAY YOU WILL SPRITE A SINGLE FRAME OF A THROWAWAY CHARACTER" So I did Just a random kid. Has a messenger bag, driving cap, and, well, is little. Thought of him while thinking of ideas for a Blinx fangame, without the Blinx. RE: The topic where Zero Kirby learns how to sprite! - Gors - 12-21-2009 weird-ass color choices there :o your colors are too dark and you can't shade every color with gray. Use lighter coors and shade with a darker version of the color you're shading. RE: The topic where Zero Kirby learns how to sprite! - Jovian-12 - 12-21-2009 yeah, the shading doesn't make it pop out much. go for contrast, give it shades and highlights to give it some depth. RE: The topic where Zero Kirby learns how to sprite! - Cobalt Blue - 12-21-2009 don't be afraid of using more colors, but just don't over do it. bear in mind the size said sprite would be presented in a game(as in 1x, 2x, etc.) and its readbility. right now you have an sprite that, without any given description, would be hard to understand. RE: The topic where Zero Kirby learns how to sprite! - 18lapeje - 12-21-2009 hi,zero kirby RE: The topic where Zero Kirby learns how to sprite! - Zero Kirby - 12-21-2009 I went with the gray shading because I imagined the character in a bizarre game; I figured it would help with the bizarre tone. Guess not. But I can see where you guys are saying there's too dark colors. I'll lighten those up. Metaru: So, sprite bigger and use more colors. Gotcha. 18lapeje: Unfortunately I don't remember you. Are you from another forum and know me there? RE: The topic where Zero Kirby learns how to sprite! - Jovian-12 - 12-21-2009 perhaps you could use the gray as a sort of backlight, then? kind of like the official artwork for Mario & Luigi. there's gray, but shading too. |