Haven't sprited in a while.. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Haven't sprited in a while.. (/thread-10421.html) |
Haven't sprited in a while.. - Toad - 12-20-2009 RE: Haven't sprited in a while.. - Adam - 12-20-2009 I was wondering where you'd been! It looks alright, I like the colors mainly. Try to refine more and use your shades to your advantage. The black on the right side of the hat also seems a bit too harsh. Either way, it's better than I remember from you, so good. Welcome back! RE: Haven't sprited in a while.. - Toad - 12-20-2009 Thanks, Dex! I fixed the hat. And also, I'm not really sure what you mean by "refine more and use your shades to your advantage" Thanks again for the feedback. Super Luigi! Fail hand RE: Haven't sprited in a while.. - Gors - 12-20-2009 hey, I like that Luigi. Just fix that hand and it's ok. RE: Haven't sprited in a while.. - Toad - 12-21-2009 Fixed. RE: Haven't sprited in a while.. - Toad - 12-25-2009 Hey people, animation! RE: Haven't sprited in a while.. - Gors - 12-25-2009 it doesn't look that smooth... I'm not sure how to fix it though. RE: Haven't sprited in a while.. - Toad - 12-25-2009 Here, I slowed it down. (Probably will make it easier to see whats wrong) Also, RE: Haven't sprited in a while.. - Jovian-12 - 12-25-2009 the outline of that second one could probably use a lot of smoothing. a lot of straight lines where they shouldn't be and pointy corners in not-pointy places. RE: Haven't sprited in a while.. - Ego - 12-26-2009 The animation may seem unsmooth because you don't have any stable points. In something like this, I would recommend that one of the feet stays in the exact same place. You have him arbitrarily shifting every so often. Here's a visual example of what I mean. -> All I had to do was shift your entire first frame 1 pixel left. This makes his left leg consistent and stable through the whole animation. He looks a tad jerky when he moves his body, and your gray for the skin is probably WAY too close to white. Otherwise, nice job, I like it. RE: Haven't sprited in a while.. - Cobalt Blue - 12-26-2009 make his left foot slide in the oposite direction. that way i'd look better as a idle stance and it wouldn't look so stiff. |