Custom 16 bit mega man X - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Custom 16 bit mega man X (/thread-10707.html) |
Custom 16 bit mega man X - bowsersenemy - 01-02-2010 thought i'd make this PD and share the fun. had fun making these, so i hope fun comes from someone using these. http://s196.photobucket.com/albums/aa229/bowsersenemy/?action=view¤t=mmxcustomsheet.gif RE: Custom 16 bit mega man X - Cobalt Blue - 01-03-2010 the motion blur on the uppercut doesnt make sense. and the final stance is more like he's on the tip of his feet trying to reach something. on the punch, somehow x's arm is way too elongated. its just like he just extended his arm expecting someone to crash agaisnt his fist. it has no movement from the shoulders, no effort, no nothing. are you aware of how choppy the spining kick animation is? it needs at least a few more frames to make it looks smoother. and the last ones are horribly blurred due a cheap rotation. RE: Custom 16 bit mega man X - Alpha Six - 01-03-2010 Not quality enough for submitting, just simple edits. Moving to SD. |