Shakugan no Shana (anime) sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Shakugan no Shana (anime) sprites (/thread-10791.html) |
Shakugan no Shana (anime) sprites - tsvlink25 - 01-06-2010 I know I'm very busy with all my Legend Of Zelda spriting, but I really wanted to give these a shot. They're Shana from the anime, Shakugan no Shana. I only just started. EDIT: Oh yeah...I meant to add that these are 100% custom....took two hours for the first (left one)... RE: Shakugan no Shana (anime) sprites - Gors - 01-07-2010 I'm sorry, but it's pretty bad. The lineart is jaggy and blocky, there are too much straight lines, the shading is almost unnoticeable. I suggest you to redo them, but this time try making a stick figure first to get the proportions and the pose right. RE: Shakugan no Shana (anime) sprites - Jovian-12 - 01-07-2010 as a start it'd be good to consider the muscle in the human body, where everything curves and all that. the torso, arms, and legs are all straight lines on yours and should definitely get more definition to make it look better. RE: Shakugan no Shana (anime) sprites - Maneko - 01-07-2010 If this is based on a real anime, I suggest you to study images of it and try to reproduce what you see, especially the hourglass shape of a female body. RE: Shakugan no Shana (anime) sprites - bahamut920 - 01-07-2010 In addition to the problems others have mentioned, one arm is larger than the other on both of your sprites, the hands look like pieces of cauliflower, and I have no idea what that thing on their chest is. All in all, though, I've seen far worse - this is the spriting equivalent of a young child's doodling; rough and unpolished, but there is promise there. I would suggest that you start by finding a sprite from an existing video game and use it as a reference to get down shading and anatomy before you start spriting from scratch. I'd bet dollars to donuts that almost every spriter here worth the name started out doing that - the few who didn't are unusually talented, because that's the way almost everyone starts out in this business. RE: Shakugan no Shana (anime) sprites - tsvlink25 - 01-07-2010 Okay...I'll try those...I never really wanted to do this yet exactly....I mainly wanted to get the looks right..Like the designs on the clothing...By the way, you cant tell, but that is a tie...I think...I believe it's part of their school uniform...But i didn't exactly wanna make SPRITES. I just kinda wanted to see what I could do..But I just wanted that so I'll prbly never post on this thread again unless I fix it...Which I may not do for a long time...so it can even be deleted....I really wouldn't care. EDIT: ok...so I suck at 100% customs...I'll try again eventually...but for now, I'll go back to the Zelda sprites RE: Shakugan no Shana (anime) sprites - Gollum - 01-07-2010 Ugh, stop with the "...'s". |