Star Ocean - Enemy's - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: SNES (https://www.vg-resource.com/forum-46.html) +------- Thread: Star Ocean - Enemy's (/thread-11072.html) |
Star Ocean - Enemy's - GrotesqueWorshipInc - 01-26-2010 My first attempt at ripping here's some enemy's from star ocean. RE: Star Ocean - Enemy's - Davy Jones - 01-26-2010 Counterparts -> Angel Knight / Star Seraph: http://www.spriters-resource.com/psx_ps2/valkyrieprofile/index.html Medusa Eye: http://www.spriters-resource.com/snes/talephantasia/sheet/13792 Just for the lulz, it's funny to see how similar some enemies are ^^ Another topic (WIP from my early ripping experiments): I think something is wrong with your colours, the fell worm on your sheet looks different. Additionally, your slime sheet is really incomplete. But feel free to grab from my WIP, I don't need it anymore. RE: Star Ocean - Enemy's - GrotesqueWorshipInc - 01-26-2010 (01-26-2010, 02:08 PM)Davias Wrote: Counterparts -> Thanks for the input yea your right about the slime i had hell with that one. And i think touched up the fellworm to much maybe? RE: Star Ocean - Enemy's - Ton - 01-26-2010 If you're going to submit as a rip and not a custom, please don't "touch up" the sprites. RE: Star Ocean - Enemy's - GrotesqueWorshipInc - 01-26-2010 (01-26-2010, 03:07 PM)Tonberry2k Wrote: If you're going to submit as a rip and not a custom, please don't "touch up" the sprites. Gotcha ill remove the fellworm from the submission RE: Star Ocean - Enemy's - Davy Jones - 01-27-2010 yeah, the slime was really hard to catch. But he's still incomplete, your other sheets have also some problems (no movement through the battlefield, hit pose and so on). I suggest you check them again and using F1 (zsnes 1.5): Save Snapshot - is normal screenshotting Snapshot /INCR FRM - shows animations frame for frame and screenshots them, very good for animations INCR Frame only - shows animations frame for frame without screenshotting, also good for viewing the animation structure (I recommend a combination with Snapshots /INCR FRM and this option) Move this window - If the window hides the animations you can move it to another place You can also make external save files (yes, even in fights) and load/store them as you want. Using the limited saves from the game itself is not neccessary. Don't use animget, in this case it's useless and more annoying (bmp-files, uncontrollable and useless amounts of pictures). Other method: YY-CHR http://www.spriters-resource.com/resources/tut/yychr-snes/ Note that I ripped my Star Ocean WIP 3 or 4 years ago, I was not informed about better/more comfortable methods. I only used SNES9x, which was not the best decision. RE: Star Ocean - Enemy's - Ton - 01-27-2010 Saber Bunny and Arachmene are both dead links. EDIT: and is it supposed to be "Bushwhacker"? or is that right? RE: Star Ocean - Enemy's - GrotesqueWorshipInc - 01-28-2010 (01-27-2010, 06:27 PM)Tonberry2k Wrote: Saber Bunny and Arachmene are both dead links. fixed RE: Star Ocean - Enemy's - Ton - 01-28-2010 Thanks! RE: Star Ocean - Enemy's - GabrielFrag - 03-05-2010 Ah, great game and you have made a terrific work in ripping the sprites. |