Question about cutscene sprites. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Question about cutscene sprites. (/thread-11428.html) |
Question about cutscene sprites. - LunaYoshi - 02-11-2010 The cutscenes from Lunar 1 for Sega CD were easy enough to capture, but the cutscenes in Lunar 2 were fully animated. Am I allowed to post the caps I took (usually about one per shot), or do I have to have all the animated frames on the sprite sheet? By fully animated, btw, I mean moving pixels. I -think- that makes it count as a sprite, but I just want to double-check before I get started on anything. RE: Question about cutscene sprites. - Cobalt Blue - 02-11-2010 each frame would make more sense. otherwise it would be more of a resume. RE: Question about cutscene sprites. - LunaYoshi - 02-11-2010 (02-11-2010, 01:50 AM)Francisco Cifuentes Wrote: each frame would make more sense. otherwise it would be more of a resume. Okie doke, thanks. |