Woah! D/P Textures! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Woah! D/P Textures! (/thread-11619.html) |
Woah! D/P Textures! - Cytric Acid - 02-23-2010 i found how to extract the textures from D/P~ Here is a tree i found, called conttree. and I guess this is the top of the tree? It's also called conttree, but it has a T at the end, while that has a b. edit: fff they're not beta you just have to pile it on RE: Woah! D/P Textures! - A.J. Nitro - 02-23-2010 That's neat! Would you be willing to get more textures from the game? RE: Woah! D/P Textures! - Gaia - 02-23-2010 Neat, it's been awhile since the game was ripped. It's nice to see textures too. RE: Woah! D/P Textures! - Cytric Acid - 02-23-2010 Yes, i am continuing to rip textures. here are the tiles i ripped so far, i don't know what they all are or if they have the correct pallete, though I am trying to match them up as best as I can. due to the way the ROM works, i might be posting duplicates of this stuff. Also, all black is automatically transparentized by the program i'm using, so there might be transparent spots on what might be black. I apologize for the single images, the program automatically saves them that way, and well... it's easier to post than to compile it all. RE: Woah! D/P Textures! - Cytric Acid - 02-24-2010 here are some more rips, and let me thank MonkeyofDoom for writing a nice little program that compiles all these files into one .png I apologize for any duplicates in these files, if you guys could, could you help me spot the duplicates? that would be great ,3 That's just files 00-20. i still have up to 40 to compile, and to 57 to rip. RE: Woah! D/P Textures! - A.J. Nitro - 02-25-2010 Wow! Are you eventually gonna put all the tiles in one sheet and submit it? RE: Woah! D/P Textures! - Cytric Acid - 02-25-2010 Yes, i'm hoping to submit it. i should be done with ripping the rest of the tiles by tonight, i believe. I already have compiled up to forty, so that's 17 more files left to rip and compile. I do believe i skipped 38/39 because one didn't open, and one was a duplicate. Edit: Uh oh! the compiler slightly corrupted the images, 23-26. RE: Woah! D/P Textures! - Cytric Acid - 03-21-2010 LOL large bump i took so longgg to finish these, got distracted by Istaria and HG/SS >> anyways, i finished them, and If everything's alright, i'll submit them to TSR. http://i84.photobucket.com/albums/k13/Cyhunt/DPRipping/Allfiles.png RE: Woah! D/P Textures! - A.J. Nitro - 03-21-2010 Pretty good! The only thing I don't like is how that everything is on the right of the sheet. It would make more sense if everything were on the left, plus with less blank space. RE: Woah! D/P Textures! - Davy Jones - 03-21-2010 (03-21-2010, 03:00 PM)A.J. Nitro Wrote: Pretty good!#2 And I see some duplicates (trees for example). |