Timebreakers the game - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: Timebreakers the game (/thread-11628.html) |
Timebreakers the game - Terminal Devastation - 02-24-2010 A few years ago, several people suggested I should try taking my comic and making it into a megaman fan-game. This is the current result. http://www.mediafire.com/?ykn1jmnnmmn [Screen Shots] When I started I thought I had a good idea on how to program it, but as it turned out I've had to self teach myself most of the coding, along with help from some other people. Its still not near complete, and what is there still needs some ironing out. So I come here with this for advice. There are things I simply can't seem to get to work right. Currently there is only three accessible stages, and only one of those is completable. The earliest playable room is merely a proto-room I place stuff in that I'm trying to get working and am fed up with having to play through the level(s) to try to get to them. Controls (I think....) Arrow keys - movement. 'S' - jump 'A' - shoot Spacebar - Menu Down + S: Slide Please C+C the daylights out of it, I also ask for some suggestions on HOW to fix it. I'm aware of a few things that don't quite work, but at this point I'm stumped as to why they don't work. [edit]By request, now there are screenshots. I'm not sure if linking to my comic would be appropriate here, even though it does show the planned level design of many of the stages... RE: Timebreakers the game - Vipershark - 02-24-2010 post some screenshots RE: Timebreakers the game - Gaia - 02-26-2010 From the screenshot I can tell, the buster shot is not properly aligned with Mega Man. Try having a screenshot from MM7 while performing said action and try to compare side-by-side, unless it was a jump-shot (fired from the air). RE: Timebreakers the game - Terminal Devastation - 02-27-2010 It was in fact a jump shot, but I'll double check that just to make sure. |