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My first attempt at iso - Printable Version

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My first attempt at iso - Sengir - 02-25-2010

Supposedly me and a couple spriters are going to start a isometric SRPG soon, and I felt like being more than just a programmer.

However, when it comes to spriting I'm pretty bad and would like some crit on my latest sprite: an isometric rethinking of a previous piece.

So here it is, an isometric stylized skeleton:
[Image: ou9vld.jpg]


RE: My first attempt at iso - Cobalt Blue - 02-25-2010

main issues is rather obvious, the sprite's perspective is far from being isometric.
[Image: 2hcfe4y.png]


RE: My first attempt at iso - Sengir - 02-25-2010

With the ref lines, I see it.

Though I can never seem to get iso feet right.


RE: My first attempt at iso - Cobalt Blue - 02-25-2010

des's marina might give you a few ideas on how to work it.
[Image: marinaworkinprogress.png]


RE: My first attempt at iso - Gors - 02-26-2010

*I fucking faved that*

but yeah, your skeleton isn't that isometric-y. Maybe you could use it as a frame for something, but he definitely isn't standing like he should in an isometric perspective.


RE: My first attempt at iso - Sengir - 02-26-2010

[Image: fvtz5.jpg]
Still don't thnk I have the feet right


RE: My first attempt at iso - Jovian-12 - 02-26-2010

yeah, his right (our left) should be much more in line with the guide, as if he needs to be rotated a bit, like with what Metaru posted. it'd require a lot of tweaking...but...yeah.


RE: My first attempt at iso - Sengir - 02-26-2010

[Image: 2u3z62o.jpg]
How's this?


RE: My first attempt at iso - Baegal - 02-26-2010

his right(our left) foot is still facing forward