My first attempt at iso - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: My first attempt at iso (/thread-11649.html) |
My first attempt at iso - Sengir - 02-25-2010 Supposedly me and a couple spriters are going to start a isometric SRPG soon, and I felt like being more than just a programmer. However, when it comes to spriting I'm pretty bad and would like some crit on my latest sprite: an isometric rethinking of a previous piece. So here it is, an isometric stylized skeleton: RE: My first attempt at iso - Cobalt Blue - 02-25-2010 main issues is rather obvious, the sprite's perspective is far from being isometric. RE: My first attempt at iso - Sengir - 02-25-2010 With the ref lines, I see it. Though I can never seem to get iso feet right. RE: My first attempt at iso - Cobalt Blue - 02-25-2010 des's marina might give you a few ideas on how to work it. RE: My first attempt at iso - Gors - 02-26-2010 *I fucking faved that* but yeah, your skeleton isn't that isometric-y. Maybe you could use it as a frame for something, but he definitely isn't standing like he should in an isometric perspective. RE: My first attempt at iso - Sengir - 02-26-2010 Still don't thnk I have the feet right RE: My first attempt at iso - Jovian-12 - 02-26-2010 yeah, his right (our left) should be much more in line with the guide, as if he needs to be rotated a bit, like with what Metaru posted. it'd require a lot of tweaking...but...yeah. RE: My first attempt at iso - Sengir - 02-26-2010 How's this? RE: My first attempt at iso - Baegal - 02-26-2010 his right(our left) foot is still facing forward |