A Captain & A Blockified Counterpart - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: A Captain & A Blockified Counterpart (/thread-11650.html) |
A Captain & A Blockified Counterpart - Ninspriterx - 02-25-2010 I expect to make a little animation for both of them. For Olimar I want to do a battle stance + plucking each color pikmin and throwing em'. Before that I need help with his hair, and helmet, and what ever else is there. RE: A Captain & A Blockified Counterpart - Koreo the Fox - 02-25-2010 the hair looks like a wierd mohock, each hair should have it's own room, and the light at the end of the helmet looks like somthing from Yoshi island, otherwise, it's good RE: A Captain & A Blockified Counterpart - Ninspriterx - 02-25-2010 Thanks man :] I'll be sure to work at that. a wittle update: RE: A Captain & A Blockified Counterpart - Jovian-12 - 02-26-2010 daww, wookit the little pikmin. however...it looks really square. I know you have limited space because it's so tiny, but try making its head look rounder? possibly the body too. RE: A Captain & A Blockified Counterpart - Koreo the Fox - 02-26-2010 (02-25-2010, 09:47 PM)ninspriterx Wrote: Thanks man :] I'll be sure to work at that. thats alot better, I can't see anything wrong with it now RE: A Captain & A Blockified Counterpart - Ninspriterx - 02-26-2010 Alrighty, polished up the Pikmin and finished up Olimar. Any comments before I start animating? RE: A Captain & A Blockified Counterpart - Tea - 02-26-2010 the helmet looks like its behind olimars head rather than on it. RE: A Captain & A Blockified Counterpart - Jovian-12 - 02-26-2010 perhaps the leaf could be bigger? they're usually as big as the pikmin's head. RE: A Captain & A Blockified Counterpart - Ninspriterx - 02-26-2010 (02-26-2010, 06:04 PM)Bluline Wrote: the helmet looks like its behind olimars head rather than on it. I noticed that but I have not the slightest clue on how to approach it :/ RE: A Captain & A Blockified Counterpart - Cytric Acid - 02-26-2010 (02-26-2010, 08:12 PM)ninspriterx Wrote:try adding a highlight on his face, crossing into the helmet?(02-26-2010, 06:04 PM)Bluline Wrote: the helmet looks like its behind olimars head rather than on it. RE: A Captain & A Blockified Counterpart - Vic - 02-26-2010 You could try to enlarge/move the shine on his helmet so it's in front of his head. Or you could make the skincolor less saturated or a bit darker... Or whatever I don't even know. pretty much what I said :c RE: A Captain & A Blockified Counterpart - Chaoxys - 02-26-2010 For the Memory Waluigi, I think the arm on the far side should be placed higher the closer arm. RE: A Captain & A Blockified Counterpart - Ninspriterx - 02-27-2010 Ummmm... RE: A Captain & A Blockified Counterpart - Neslug - 02-27-2010 That's a great start, just add more frames to make it smoother. As for Waluigi, remove the antialiasing under the arms, they detract from the blocky look. RE: A Captain & A Blockified Counterpart - Vic - 02-27-2010 He doesn't need more frames, it's just the frame timing that needs to be adjusted. |