Code Geass: Hangyaku no Lelouch (J) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: Requests (https://www.vg-resource.com/forum-32.html) +----- Thread: Code Geass: Hangyaku no Lelouch (J) (/thread-11810.html) |
Code Geass: Hangyaku no Lelouch (J) - Mosche11 - 03-08-2010 Well: Hi there Just a simple question: I wanted original start ripping first all the overworld sprites, and then later the other mushots and so on. BUT: Most of the sprites cannot be seen because of some screen resolution things and the art of mapping. So: Does anybody know how to convert the sprites in the extracted folder (extraction can be done with dslazy or so) into bmp out of the rom archive? I mean those narc files (they can be extracted with may tools like Tahaxan). Or even does anybody has a tutorial for converting the files into bmp or png? Please help me; organizing the sprites is no problem alter! Thank you, Mosche11 P.S.: Rom can be found when sending me an E-Mail (I hate posting Rom Links in Forums; also I think you know where to get! )! RE: Code Geass: Hangyaku no Lelouch (J) - Cobalt Blue - 03-08-2010 have you tried searching in this thread? http://www.spriters-resource.com/community/showthread.php?tid=3780 RE: Code Geass: Hangyaku no Lelouch (J) - Mosche11 - 03-09-2010 Thanks for threadlink, but I already knew it; but inside the Code Geass [...].nds- file are other files than in the thread often mentioned! I made a post there... hopefully for getting great advice! |