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Code Geass: Hangyaku no Lelouch (J) - Printable Version

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Code Geass: Hangyaku no Lelouch (J) - Mosche11 - 03-08-2010

Well: Hi there Wink

Just a simple question: I wanted original start ripping first all the overworld sprites, and then later the other mushots and so on.
BUT: Most of the sprites cannot be seen because of some screen resolution things and the art of mapping.

So: Does anybody know how to convert the sprites in the extracted folder (extraction can be done with dslazy or so) into bmp out of the rom archive? I mean those narc files (they can be extracted with may tools like Tahaxan).
Or even does anybody has a tutorial for converting the files into bmp or png?

Please help me; organizing the sprites is no problem alter! Smile

Thank you,
Mosche11

P.S.: Rom can be found when sending me an E-Mail (I hate posting Rom Links in Forums; also I think you know where to get! Wink )!


RE: Code Geass: Hangyaku no Lelouch (J) - Cobalt Blue - 03-08-2010

have you tried searching in this thread?
http://www.spriters-resource.com/community/showthread.php?tid=3780


RE: Code Geass: Hangyaku no Lelouch (J) - Mosche11 - 03-09-2010

Thanks for threadlink, but I already knew it; but inside the Code Geass [...].nds- file are other files than in the thread often mentioned! Smile
I made a post there... hopefully for getting great advice! Smile