[FANGAME][IN DEVLOPMENT][SCRAPPED] - Pokemon Unity 2010 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: [FANGAME][IN DEVLOPMENT][SCRAPPED] - Pokemon Unity 2010 (/thread-12109.html) |
[FANGAME][IN DEVLOPMENT][SCRAPPED] - Pokemon Unity 2010 - water dog - 03-30-2010 This is for NGG's PCC project (an attempt at a tactics iso Pokemon game). I will fill in the details tomorrow RE: PCC Revived Thread - Sengir - 03-30-2010 I have a working demo for this, but I'm still fixing VC#2008. Progress will be somewhat slow, as I'm still working on Fate's Mirror. I'll put up some screenshots I have saved once I find them. RE: PCC Revived Thread - Alpha Six - 03-30-2010 Oh man, I remember this. Y'all better finish it this time. >:l RE: PCC Revived Thread - Vipershark - 03-30-2010 Is NGG still up? RE: PCC Revived Thread - Sengir - 03-30-2010 idk, I lost it's url after i did my first reformat. RE: PCC Revived Thread - Alpha Six - 03-30-2010 It's still up but it's megadead. Chad's old account is literally the link. RE: PCC Revived Thread - Vipershark - 03-30-2010 z6.invisionfree.com/nggboards or something like that RE: PCC Revived Thread - Sengir - 03-30-2010 Just some quick info while I get the demo ready: -You will need the XNA Framework to play the demo. This will not be the case for the final version. -You can walk with WASD. -Space is like the 'a' button. Use it to talk to NPCs. -Pallet Town is used for testing for now until we have our region set up. -Walk to the top of the map to activate the Prof. Oak event like in RBY -Battle aren't done yet, and will be put off until FM's demo. -Zoning was just removed for the newer iso movement engine, but the "doors" are still there. -Please ignore the collision issue with the moving swinub. That will be fixed later. e: damn this is old. put in an attatchment for now RE: PCC Revived Thread - water dog - 03-30-2010 good god that is seriously the most fucking aweosme thing ever. in the next version do you think you could put a 2x zoom? RE: PCC Revived Thread - Sengir - 03-30-2010 that'd be pretty easy, actually. hell, I could even have a key toggle modes. RE: PCC Revived Thread - Vipershark - 03-31-2010 sengir you own RE: PCC Revived Thread - Sengir - 03-31-2010 heh, thanks I'm still not 100% sure on how the battle system will work, so if Chad, Jarjar, and Zac can decide on something I can start work on that soon. I'll also need Pokemon stats and attacks for this new battle system. And Jarjar uses a mac (i think), so once FM is completely done I'd like to find someone to help me convert this to C++ with multi-platform libraries so it can run on Macs also. I'll still work on bits of this in the meantime, of course. RE: PCC Revived Thread - water dog - 03-31-2010 I will make some damage formulas and such soon (maybe even right now) if you'd like and then give a mechanics rundown. BTW have you found any fo the sprites yet? I've almost completely forgotten what all we've done sprite-wise other than mammoswine. RE: PCC Revived Thread - Sengir - 03-31-2010 Here you go: e: holy shit, post 1000 RE: PCC Revived Thread - Codestar - 03-31-2010 (03-31-2010, 10:13 AM)SengirDev Wrote: heh, thanks Why not just do it in java and save yourself a fuckload of effort and confusion? Or try using http://www.mono-project.com/Main_Page |