Bangalter - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Bangalter (/thread-12551.html) |
Bangalter - Marth - 04-20-2010 No idea how to shade the mouth area and its making me crazy. Anyone mind telling me how to do this? I wanna finsh this but my pixel ADHD has me wanting ot start a new pixel everytime I open this up, and more than 2 sittings is way to long for this. RE: Bangalter - Gors - 04-21-2010 you made it look rather flat since the helmet is a smooth surface and it's rather spherical, you could shade it like this RE: Bangalter - Cobalt Blue - 04-21-2010 also since his helmet is made of a chromed surface, its shadows should use a drastic amount of contast between them RE: Bangalter - Marth - 04-21-2010 Thanks the the tips and visiuals guys, I really appreciate it. I'll get back on this with a more chrome like shading as soon as I can, school work is pretty heavy at the moment though. |