Secret of Evermore - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Secret of Evermore (/thread-12582.html) |
Secret of Evermore - Davy Jones - 04-22-2010 Lunar SSSC: done Lunar 2 EBC: done, just a few interesting sheets are left Wild Arms: hates me Now I want something really easy, a game with switchable layers~ For more informations: http://mmxz.zophar.net/rpg/evermore/enemies.html Maps which I want to do: - Prehistorica - Big Bug Mammoth Graveyard Volcano Core Quicksand Field Quicksand Field (Watercourse) - Antiqua - Crustacia Pirate Ship Nobilia Palace Exterior Nobilia Palace Entrance Nobilia Shop & INN Nobilia Collosseum Entrance Hall of Collosia Entrance - Omnitopia - Boiler Room Professor's Lab Heater Chamber Storage Room Security Access Chamber Alarm Room Mainchars: Hero with Bone Crusher (rip by Blue Cup) Dog (Prehistorica) Enemies which I want to do (or are already done): - Prehistorica - Wimpy Flower Carniflower Thraxx (rip by Richard) Salabog (rip by Richard) Frippo Mosquito Magmar - Antiqua - Stone Cobra Mummy Cat - Omnitopica - Mechaduster Floating Fan (Blue) Rimsala Flowering Death Neo Greeble Metal Magmar Carltron's Robot And some NPCs: - Podunk - Common NPCs - Prehistorica - Blimp Common NPCs - Antiqua - Common NPCs - Omnitopia - Professor Ruffleberg Carltron - Misc. - - Beam - Shuttle - Windwalker WIP-sheet: http://img99.imageshack.us/img99/5158/soepirate.png I have to organize some of the poses, these rips are very old. Quote:Walk through wallsAnd a little comparison: shitty vgmaps-sheet on the left, my rip with original quality on the right: RE: Secret of Evermore - Ton - 04-22-2010 I like this idea very much. RE: Secret of Evermore - Davy Jones - 04-22-2010 yeah, but now I have even more problems as with Wild Arms: - All my screenshots and the interior of Crustacia + the Bugmuck Swamp were useless, the rom shows me some slight green lines during the game. - You can't disable the layers if you want to rip the enemies. Some of them have the transparency colour (black) in their sprite, for example Wimpy Flower and Mad Monk. Problem with green lines: I think the rom is buggy, therefore I will try the German version. Problem with enemies: I have to delete the background, good thing that SoE has lesser colours than Lunar. RE: Secret of Evermore - Davy Jones - 04-23-2010 Pyramide Outer: http://www.npshare.de/files/0c53cc27/Snag-0725.png On the left side: 4 pixels of a screenshot are forming a line with wrong colours. It's a pain in the ass, you can never tell when this error appears. Additionally, the German rom doesn't support Walk thru Walls and if you acitvate this cheat in the US-version and an enemy hits you (or you hit the enemy), the game freezes. By the way, every rom I've played so far has this weird sky error, I wonder if there is a bug-free version in the internet. Whatever, I reduced the amount of maps which I' going to rip: - Big Bug (building) - Crustacia Outer - Nobilia Palace - Hall of Collosia Entrance - Pyramid Outer Same goes for the rest of the stated enemies, everything else is even more painful than Lunar. RE: Secret of Evermore - TomGuycott - 04-23-2010 I had planned to rip some Secret of Evermore, particularly bosses. Want any help? RE: Secret of Evermore - Davy Jones - 04-23-2010 @TomGuycott: You're welcome And finally, two maps (WIP) without this green line effect: Nobilia Palace: http://img52.imageshack.us/img52/6096/soev.png Nobilia Palace Entrance: http://img709.imageshack.us/img709/8255/soev2.png Yes, the guards are parts of the map like the statues (they share the same layer). But I think I will delete these guys and put them as an extra on the sheet. What's missing on the sheets? - water animation is not complete - fountains - part of the palace map - closed gates Next update will be the full sheets~ RE: Secret of Evermore - Ton - 04-24-2010 Looking good! RE: Secret of Evermore - Davy Jones - 04-25-2010 At the moment I'm commited with some other stuff I have to do, so here are some WIPs which I will finish later: Nobilia Collosseum Entrance: http://img691.imageshack.us/img691/1061/soev3.png Nobilia Palace Entrance: http://img691.imageshack.us/img691/8255/soev2.png Nobilia Palace: http://img192.imageshack.us/img192/6096/soev.png Big Bug: http://img18.imageshack.us/img18/2884/soepirate23.png Nobilia Shop & INN: http://img20.imageshack.us/img20/8214/soev4.png the water animations and the fountain... whoa, I've never seen something like that. It took some time to find the loop point, but I think it was worth it. RE: Secret of Evermore - Ton - 04-25-2010 Same deal as before? Wait for icons? RE: Secret of Evermore - Davy Jones - 04-25-2010 yep, I will do these 5 sheets first, then I will post some icons =) RE: Secret of Evermore - Davy Jones - 04-30-2010 http://img243.imageshack.us/img243/7920/soecolosseumentr.png http://img260.imageshack.us/img260/2990/soecollosia.png http://img62.imageshack.us/img62/4245/soeshopinn.png http://img32.imageshack.us/img32/2797/soepirateship2.png http://img52.imageshack.us/img52/1985/soepalaceentr.png Nobilia Palace Exterior will take longer, because I have to find a proper save where I can play the dog while the gate is closed. Big Bug is also already done, only a few screenshots to finish this critter. Then I will take some enemies~ RE: Secret of Evermore - Ton - 04-30-2010 Looking good! Can we expect the main characters to be ripped? RE: Secret of Evermore - Davy Jones - 05-01-2010 The Hero... okay, BlueCup ripped not even half of his animations. Compared to the dog and every other NPC and enemy, he has the most sprites in the whole game. For now, he's free for everyone who wants to do him. Most of the Antiqua NPCs, WIP: http://img59.imageshack.us/img59/1678/soeantiquanpcs.png Like Secret of Mana, they have a stand sprite which is not part of the walk animation. Only the arena guy, a few animals and the alchemists are missing, here are the other ones which I will not include in this sheet: Horace: not a common NPC Rogue: enemy and NPC, but his enemy version has more sprites Horace's robot: enemy Tiny: boss Boat skeleton (Charon, Karon, I don't know): not a common NPC, besides that I have no Idea how to rip him Blimp: not a common NPC, you can meet him also in Prehistorica RE: Secret of Evermore - Davy Jones - 05-02-2010 http://img688.imageshack.us/img688/8853/soewindwalker.png RE: Secret of Evermore - Davy Jones - 05-02-2010 I've deleted my former post, because I found out that these plants have a hit pose, one of these flowers has also an eating animation (chewing on his victims). Nothing big, but I want everything~ New sheets: http://img682.imageshack.us/img682/7674/soebigbug.png http://img695.imageshack.us/img695/8772/soefrippomosquito.png |