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sum tills - Printable Version

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sum tills - Le Sigma - 04-24-2010

look at me i am trying to sprite
[Image: nsmfggtile2.png]

[Image: midascastlewip4.png]


and some other stuff
[Image: mimjr2.png]

[Image: deeysprites1.png]

[Image: alexsmw.png]

c+c if you please


RE: sum tills - Gollum - 04-24-2010

Mime pokemon is to wide, thin him out a little bit if possible.
I want to say that electrode is slightly pillowed. His eyes don't need to be that big, nor do his eyebrows need to be so thick.
Mouth on him looks more like a grimace than the smile elechode gives all the time.

Sphinx needs shading, but I like it.


RE: sum tills - Le Sigma - 04-24-2010

(04-24-2010, 10:01 AM)Jesus lizard Wrote: Mime pokemon is to wide, thin him out a little bit if possible.
I want to say that electrode is slightly pillowed. His eyes don't need to be that big, nor do his eyebrows need to be so thick.
Mouth on him looks more like a grimace than the smile elechode gives all the time.

Sphinx needs shading, but I like it.
The pokemon were for a sprite comp from when I knew nothing at all about pokemon. I'll try to fix them up at some point.

Totomesu is an old version of the sprite. I have about half the shading done by now.


RE: sum tills - Asther - 04-24-2010

Voltorb/Electrode are really just smooth balls so there wouldn't be any shading along where the color changes from red to white. Also a black line like in the artwork is too big for a sprite that size.


RE: sum tills - Cobalt Blue - 04-25-2010

the pseudo AA you made is wrong. you dont have to put an intermediate color on every single pixel.
[Image: aate0.png]


RE: sum tills - Le Sigma - 04-26-2010

(04-25-2010, 04:02 PM)Francisco Cifuentes Wrote: the pseudo AA you made is wrong. you dont have to put an intermediate color on every single pixel.
[Image: aate0.png]

Thanks, I'll try this. It is going to help me a lot as I have a sprite competition entry where I suspect I am over anti aliasing.


RE: sum tills - Cobalt Blue - 04-26-2010

protip: never AA 45° lines.