Sir Arthur (Ghosts n' Goblins, NES) Rip Please - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: Requests (https://www.vg-resource.com/forum-32.html) +----- Thread: Sir Arthur (Ghosts n' Goblins, NES) Rip Please (/thread-12725.html) |
Sir Arthur (Ghosts n' Goblins, NES) Rip Please - nicktheslayer - 05-02-2010 Could somone rip his sprites, and maybe the tiles from the first level, and an enemy or two? They dont have to be organized or anything, as long as i have them. RE: Sir Arthur (Ghosts n' Goblins, NES) Rip Please - Maneko - 05-02-2010 I have the mobile phone version, which looks similar. Does it works? RE: Sir Arthur (Ghosts n' Goblins, NES) Rip Please - nicktheslayer - 05-02-2010 not if it uses imageshack it doesnt... my computer COMPLETELY rejects anything from there... could you attache it? RE: Sir Arthur (Ghosts n' Goblins, NES) Rip Please - Cobalt Blue - 05-02-2010 these aren't oficial sprites, are they? RE: Sir Arthur (Ghosts n' Goblins, NES) Rip Please - Maneko - 05-02-2010 Actually, Yes. Yes they are. And here is the attached sheet, tell me if this works for you. RE: Sir Arthur (Ghosts n' Goblins, NES) Rip Please - nicktheslayer - 05-02-2010 No, they wouldnt work, but thanks. I need the 8-bit versions, but thanks. RE: Sir Arthur (Ghosts n' Goblins, NES) Rip Please - Cobalt Blue - 05-02-2010 god they're horrible. RE: Sir Arthur (Ghosts n' Goblins, NES) Rip Please - Maneko - 05-02-2010 The NES version are even more horrible. (I tried to rip them, found out that both the sprites and backgrounds use pure black, and Tile Molester didn't helped much as the tiles are scattered AND reuse graphic parts here and there. Bleh.) |