Dragon Quest VI: All Enemies (except the bosses) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: DS (https://www.vg-resource.com/forum-37.html) +------- Thread: Dragon Quest VI: All Enemies (except the bosses) (/thread-13139.html) |
Dragon Quest VI: All Enemies (except the bosses) - Indogutsu Tenbuki - 05-27-2010 From Dragon Quest VI DS comes... Enemy sprites from throughout the game! (Sorry, no bosses, though.) RE: Dragon Quest VI: All Enemies (except the bosses) - GrooveMan.exe - 05-28-2010 Cool, although your Game Icon looks a little jpeged. I've only played DW5DS, and in that, the enemies animated. They don't here? RE: Dragon Quest VI: All Enemies (except the bosses) - Indogutsu Tenbuki - 05-28-2010 No, they're animated just like in DQ4 DS and DQ5 DS. But my computer is very old and can't even begin to run a DS emulator. So I asked an IRC friend to grab a bunch of screenshots for me, making sure that the enemies were in their "idle" stances, so I could use these still images in RPG Maker projects. And getting rid of the parchment-like background from each DQ6 bestiary image (which I had to do here) is harder than it sounds. But if anybody wants to rip a more in-depth series of DQ6 enemy images, be my guest. |