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Sparkster 2010 design sprite - Printable Version

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Sparkster 2010 design sprite - Turbo Thunderbolt - 05-27-2010

[Image: sparksterrk2010.png]
SO I GOT THAT NEW SPARKSTER GAME.
Also I ripped that original SNES Sparkster sprite.


RE: Sparkster 2010 design sprite - Vipershark - 05-27-2010

so...
which one is the 2010 design


RE: Sparkster 2010 design sprite - TomGuycott - 05-27-2010

Wait, that's out? How is that?


RE: Sparkster 2010 design sprite - Cobalt Blue - 05-27-2010

there is a demo of it on steam


RE: Sparkster 2010 design sprite - Turbo Thunderbolt - 05-27-2010

The 2010 design is the incomplete sprite.

As for the initial game...
It's been out for a month.


RE: Sparkster 2010 design sprite - TomGuycott - 05-27-2010

(05-27-2010, 11:39 PM)Turbo Thunderbolt Wrote: The 2010 design is the incomplete sprite.

As for the initial game...
It's been out for a month.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFigottago


RE: Sparkster 2010 design sprite - Turbo Thunderbolt - 05-27-2010

(05-27-2010, 11:41 PM)TomGuycott Wrote:
(05-27-2010, 11:39 PM)Turbo Thunderbolt Wrote: The 2010 design is the incomplete sprite.

As for the initial game...
It's been out for a month.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFigottago

=x Wow. People really didn't know that?
Oh and Here's the original sheet. As for where I put the proof for ripping it... I don't remember.
And Ignore the n00bish hedgehog recolor in the tag. I did this about a couple years ago.


RE: Sparkster 2010 design sprite - The KKM - 05-28-2010

The shaping seems nice, though I'd like to see it shaded before speaking more.


RE: Sparkster 2010 design sprite - Turbo Thunderbolt - 05-28-2010

Thanks...
Derp.
I decided to go and rip the sprites again from the SNES game and I just now noticed that I got the pallet all messed up.

Meaning I'm gonna have to re-rip the entire sheet of mine. Very Sad


RE: Sparkster 2010 design sprite - The KKM - 05-28-2010

Can't you just recolour?


RE: Sparkster 2010 design sprite - Kitsu - 05-28-2010

So far, it looks pretty good. I think his goggles need a bit more work so they look more like goggles and less like a goldish thing on his helmet.


RE: Sparkster 2010 design sprite - Turbo Thunderbolt - 05-28-2010

(05-28-2010, 12:54 PM)The KKM Wrote: Can't you just recolour?

Probably But Now that I figured out how to disable the BGs in the game I can come up with a better sheet.
Like so.
I turned on the BGs for the Screen though.


RE: Sparkster 2010 design sprite - Dave - 05-28-2010

I agree with Turbe, recoloring istn a very good idea when it coems to making sprite sheets, even if it seems easy.


RE: Sparkster 2010 design sprite - The KKM - 05-28-2010

(05-28-2010, 03:46 PM)Dave Wrote: I agree with Turbe, recoloring istn a very good idea when it coems to making sprite sheets, even if it seems easy.

I know that, what I was asking was, he said the sprites he ripped had the wrong palette. Why rip again instead of just correcting the palette? But then he said he wanted to make a better sheet.


RE: Sparkster 2010 design sprite - Turbo Thunderbolt - 05-28-2010

(05-28-2010, 03:51 PM)The KKM Wrote:
(05-28-2010, 03:46 PM)Dave Wrote: I agree with Turbe, recoloring istn a very good idea when it coems to making sprite sheets, even if it seems easy.

I know that, what I was asking was, he said the sprites he ripped had the wrong palette. Why rip again instead of just correcting the palette? But then he said he wanted to make a better sheet.

Because I saved my sheet as a GIF the first time thus causing a massive color breakdown.
Besides I missed some poses last time. XD