Reptiles are cool - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Reptiles are cool (/thread-13488.html) |
Reptiles are cool - Tea - 06-13-2010 C+C please. RE: Reptiles are cool - Woppet* - 06-13-2010 The eyes look pillowshaded, the outline is really jagged. And the whole sprite is like 2 shades. Try fixing those up. Also the legs don't look all that natural, but you can work on your anatomy later.. RE: Reptiles are cool - Tea - 06-13-2010 I see what you mean about the eyes, and i can fix that, but im not sure how to fix the outline. RE: Reptiles are cool - Mr M. - 06-13-2010 Looks good so far He needs to look scaly though RE: Reptiles are cool - Woppet* - 06-13-2010 (06-13-2010, 05:51 AM)Tea Wrote: I see what you mean about the eyes, and i can fix that, but im not sure how to fix the outline. neither am i really, hence why i didn't explain it. But i know there are people here who do. it's kind like, not every pixel of the outline has to be solid black, that way it will look smoother. i don't remember the ins and outs of it but i'm sure someone will explain it better. RE: Reptiles are cool - Tea - 06-13-2010 Ok, ill try something. RE: Reptiles are cool - DioShiba - 06-13-2010 just to give you some ideas on the outline http://www.natomic.com/hosted/marks/mpat/softening.html you could also add some anti-alias on the outline, but I wouldn't go too heavy with it |