Tin Man Sprite - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Tin Man Sprite (/thread-13536.html) |
Tin Man Sprite - Tin Man - 06-15-2010 Ok, so now that I have introduced myself out in the Arrivals and Departures thread, time for my first sprite post. RE: Tin Man Sprite - Gors - 06-15-2010 it's bad the pose is stiff and flat, you shaded just to shade and not to convey tridimensionality, the eye highlight contradicts with the shading, you used way too much straight lines. and considering he's made of tin then you should shade him like the can above. Metallic objects tend to have great contrast and reflects a lot of light. RE: Tin Man Sprite - Tin Man - 06-15-2010 (06-15-2010, 08:52 AM)*Gorsal* Wrote: it's bad Ok, not much improvement, mostly arms and shading. Future fixing coming. Ok, rounded off the arms some, and removed the arm border. RE: Tin Man Sprite - Tea - 06-15-2010 Shade him like the can. RE: Tin Man Sprite - Gollum - 06-15-2010 Start over. Line art is bad, limbs are stiff, and you won't be able to fix anything until you've fixed those. RE: Tin Man Sprite - ThePortalGuru - 06-15-2010 Seeing as he's banned, I don't think he can. RE: Tin Man Sprite - Gors - 06-15-2010 heh RE: Tin Man Sprite - GrooveMan.exe - 06-15-2010 Alts are dealt with strictly here. |