Syko's Spriterama - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Syko's Spriterama (/thread-13801.html) |
Syko's Spriterama - Syko - 06-28-2010 An original character I made. [Link] An Urchin Invader [Link] More to come. RE: Syko's Spriterama - GrooveMan.exe - 06-28-2010 There is almost no readability at its native resolution, especially with those jeans. What I assume to be creases in the fabric are really random and make it look all blurry. RE: Syko's Spriterama - Syko - 06-28-2010 (06-28-2010, 03:53 AM)GrooveMan.exe Wrote: There is almost no readability at its native resolution, especially with those jeans. What I assume to be creases in the fabric are really random and make it look all blurry. Hmm yeah, the pants especially need to be redesigned and reshaded. Thanks, I'll get on that. RE: Syko's Spriterama - Syko - 06-30-2010 New sprites. Made a custom urchin invader. [Link] RE: Syko's Spriterama - 2+D - 06-30-2010 I always thoguht that character was supposed to be shorter. RE: Syko's Spriterama - Cobalt Blue - 06-30-2010 maybe using less colours and more contrast bestween them should fix all that readbility. problem is that you have way too many random bits everywhere that doesnt really add anything but make things look messy. RE: Syko's Spriterama - triptych - 06-30-2010 definitely add more contrast also everything else metarrrrrrrrro just said |