Shroomz - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Shroomz (/thread-1392.html) |
Shroomz - Woppet* - 07-14-2008 Ok so i haven't done a custom in over a year. Just thought i'd have a quick go and if i get some posative comments i might get back into it. i would just like some C+C please :> RE: Shroomz - Rosencrantz - 07-14-2008 Needs more contrast :< RE: Shroomz - Sonikku - 07-14-2008 Needs contrast like Ob2ko said but otherwise 333 RE: Shroomz - Woppet* - 07-14-2008 Any better? RE: Shroomz - Rosencrantz - 07-14-2008 You only dithered it :< Change the palette so that the shades can be seen more easily. This is pretty awesome either way :> RE: Shroomz - Wavey - 07-14-2008 oB2Ko Mario Wrote:Needs more contrast :< Sonikku Wrote:Needs contrast like Ob2ko said but otherwise 333 i h8 u guys stealing my phrase > but yse What these guys said is what this image NEEDS. RE: Shroomz - Woppet* - 07-14-2008 Ok sorry i got contrast and dithering mixed up having been off the sprite scene for a year :p These any better? Not the worlds best pallet. RE: Shroomz - CeeY - 07-14-2008 you made it dirtier BigG XD go back to your previous version, and add contrast to the shading, and make the AA more in the coners then it would look cleaner! Also Nice job! =D RE: Shroomz - Rosencrantz - 07-14-2008 YES Much better~ And don't put so many shades on the center white spot on the mushroom's cap. It shouldn't look like a bulge. RE: Shroomz - Woppet* - 07-14-2008 Ok well thanks everyone for the tips. Hopefully i can get back into spriting Btw CYoshi i purposly left the cleaner one with it to see peoples opinions. RE: Shroomz - AEM - 07-15-2008 looks nice! RE: Shroomz - Lucas Olivarde - 07-15-2008 BigG Wrote:New one = barf. |