Pivot - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Creativity (https://www.vg-resource.com/forum-21.html) +----- Thread: Pivot (/thread-14096.html) |
Pivot - ASDFGHJKLLKJHGFDSA - 07-13-2010 Thought Id mess around with pivot, this is maybe my first animation on it. So any CC on how to improve general animation would be helpful. RE: Pivot - ThePortalGuru - 07-13-2010 (07-13-2010, 03:29 PM)robo9 Wrote: Thought Id mess around with pivot, this is maybe my first animation on it. So any CC on how to improve general animation would be helpful. Stick figures != creativity RE: Pivot - ASDFGHJKLLKJHGFDSA - 07-13-2010 It's what the animator mostly uses RE: Pivot - Mabelma - 07-13-2010 (07-13-2010, 03:32 PM)robo9 Wrote: It's what the animator mostly uses Stick animators don't even use I bro, if you want to learn animation buy a book or search online but Pivot doesn't help at all RE: Pivot - ASDFGHJKLLKJHGFDSA - 07-13-2010 Ill try using it to animate something other than stickmen, which I found out the 3.2 can do evidently. Wow that messes up a sprite's palette a ton. I think Ill just keep trying to learn flash RE: Pivot - LeleleleMAXIMUM - 07-15-2010 yeah no stickmen are dumb real men don't use sticks RE: Pivot - GaryCXJk - 07-17-2010 Sprite animations for that matter are more cheap than stick animations, implying that sprite animators are even less man. Bunch of wankers. RE: Pivot - LeleleleMAXIMUM - 07-17-2010 of course, by "sprite animator", you mean someone who uses already existing sprites to make a "sprite movie". just clarifying. RE: Pivot - Rosencrantz - 07-19-2010 idk if I'm confused as to how I should animate something, I try to run it through Pivot first to see if I can't get it nice and clean before I go ahead and sprite it out but that's just me. RE: Pivot - LeleleleMAXIMUM - 07-19-2010 Pivot only moves "limbs" through the x and y axis. a better practice would be to use a 3d app and animate that. then use it as an armature for your sprites. i did that for my Mario with large Monkey Wrench . RE: Pivot - Rosencrantz - 07-19-2010 Actually, there's a way to actually stretch and compress limbs although I have Blender and I like that solution better :X RE: Pivot - LeleleleMAXIMUM - 07-20-2010 you don't even have to be good with modelling, just use cylinders and spheres for guidelines. plus it's truer 3d. |