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Pivot - Printable Version

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Pivot - ASDFGHJKLLKJHGFDSA - 07-13-2010

Thought Id mess around with pivot, this is maybe my first animation on it. So any CC on how to improve general animation would be helpful. [Image: a2yzqw.gif]


RE: Pivot - ThePortalGuru - 07-13-2010

(07-13-2010, 03:29 PM)robo9 Wrote: Thought Id mess around with pivot, this is maybe my first animation on it. So any CC on how to improve general animation would be helpful. [Image: a2yzqw.gif]

Stick figures != creativity


RE: Pivot - ASDFGHJKLLKJHGFDSA - 07-13-2010

It's what the animator mostly uses


RE: Pivot - Mabelma - 07-13-2010

(07-13-2010, 03:32 PM)robo9 Wrote: It's what the animator mostly uses

Stick animators don't even use I bro, if you want to learn animation buy a book or search online but Pivot doesn't help at all


RE: Pivot - ASDFGHJKLLKJHGFDSA - 07-13-2010

Ill try using it to animate something other than stickmen, which I found out the 3.2 can do evidently.

Wow that messes up a sprite's palette a ton. I think Ill just keep trying to learn flash


RE: Pivot - LeleleleMAXIMUM - 07-15-2010

yeah no stickmen are dumb
real men don't use sticks


RE: Pivot - GaryCXJk - 07-17-2010

Sprite animations for that matter are more cheap than stick animations, implying that sprite animators are even less man.

Bunch of wankers.


RE: Pivot - LeleleleMAXIMUM - 07-17-2010

of course, by "sprite animator", you mean someone who uses already existing sprites to make a "sprite movie".
just clarifying.


RE: Pivot - Rosencrantz - 07-19-2010

idk

if I'm confused as to how I should animate something, I try to run it through Pivot first to see if I can't get it nice and clean before I go ahead and sprite it out



but that's just me.


RE: Pivot - LeleleleMAXIMUM - 07-19-2010

Pivot only moves "limbs" through the x and y axis. a better practice would be to use a 3d app and animate that. then use it as an armature for your sprites. i did that for my Mario with large Monkey Wrench ™.


RE: Pivot - Rosencrantz - 07-19-2010

Actually, there's a way to actually stretch and compress limbs




although I have Blender and I like that solution better :X


RE: Pivot - LeleleleMAXIMUM - 07-20-2010

you don't even have to be good with modelling, just use cylinders and spheres for guidelines.
plus it's truer 3d.