Opening tMR models in Maya - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: Opening tMR models in Maya (/thread-14118.html) |
Opening tMR models in Maya - Jukilm - 07-14-2010 I am having problems opening the model of Mario from Brawl in Maya. The obj isn't rigged and when I import the dae I get multiple errors related to the rig: The following parent and/or ancestor node(s) is/are not part of the BindPose definition. RootNode While reading or writing a file the following notifications have been raised. Warning: This texture parameter not supported: mirrorU Warning: This texture parameter not supported: mirrorV Warning: This texture parameter not supported: repeatU Warning: This texture parameter not supported: repeatV Warning: This texture parameter not supported: offsetU Warning: This texture parameter not supported: offsetV Warning: This texture parameter not supported: rotateUV Warning: Extra node is not supported in node Warning: Extra node is not supported in node visual_scene The plug-in has detected mesh nodes containing polygons with overlapping vertices.The following objects have been automatically cleaned up: polygon1_node The imported scene has no initial binding position (Bind Pose) for the skin. The plug-in will compute one automatically. However, running the 'Go To Bind Pose' command may create unexpected results. These errors make he rig unusable. Any suggestions? RE: Opening tMR models in Maya - Shadowth117 - 07-15-2010 (07-14-2010, 07:32 PM)Jukilm Wrote: I am having problems opening the model of Mario from Brawl in Maya. The obj isn't rigged and when I import the dae I get multiple errors related to the rig: Well for one thing .obj files don't support rigging in the first place so that explains that. The other errors can be fixed more than likely for using a different import plugin since Autodesk's can just choose not to work at times. So copy pasta from my other topic: Collada Max Probably the best plugin for opening the .dae models for 3ds Max and Maya can be obtained here: http://sourceforge.net/projects/colladamaya/ (I know its says ColladaMaya, but it has both). OpenCollada Formerly known as ColladaNextGen, OpenCollada http://opencollada.org/download.html also seems to work well although it reads the alpha in transparent materials exported from ColladaMax from the RGB intensity rather than the image alpha. When importing a file exported from this plugin, you will sometimes also have to fix the material (which for most models you would do anyway to add maps not supported by a .dae) so that it doesn't have a grayish tint over it. Sometimes it will also mangle materials on import if it was the plugin that exported them for some reason. It has plugins for Maya as well as Max. RE: Opening tMR models in Maya - Jukilm - 07-15-2010 (07-15-2010, 06:24 AM)Shadowth117 Wrote:(07-14-2010, 07:32 PM)Jukilm Wrote: I am having problems opening the model of Mario from Brawl in Maya. The obj isn't rigged and when I import the dae I get multiple errors related to the rig: Thanks! I'll try those out and report back if I have any more problems. |