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Sax - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Sax (/thread-14140.html) |
Sax - Sax - 07-16-2010 ![]() Okay. Something doesn't feel right here. I'm suppose to be making a game for school and I have 2 months, at most, to do it. So, for my first sprite in nearly 5 years, how does it look? I personally think the roundness should flatten out on the right of the image. I also think maybe I shouldn't use 32x32 tiles and stick with 16x16. It's just that the detail isn't so great at that level... ![]() Could always play the game using 2x magnification, though that would pretty much defeat the purpose of changing tile size. Anyway, thoughts? C/C? RE: Sax - Helmo - 07-16-2010 recolor kirby if it's important I won't tell anyone RE: Sax - Gors - 07-16-2010 the shading curve isn't smooth enough in the first one. About sprite size, go for something medium-sized (maybe a bit smaller than the first sprite?). It'll give enough room to be simple yet with enough details. RE: Sax - 2+D - 07-16-2010 The shading isn't like a spher at all, it isnt smooth enough. |