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Conquer all Time Sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Conquer all Time Sprites (/thread-14389.html) |
Conquer all Time Sprites - MagikSage - 07-30-2010 I'm working on sprites for Conquer All Time. This is what I have done so far: three pickaxes and a lightly armed soldier. ![]() RE: Conquer all Time Sprites - GrooveMan.exe - 07-31-2010 The lines for the pickaxes feel lumpy, and could use either the lightest touch of AA; or just something other than a pure black outline. RE: Conquer all Time Sprites - MagikSage - 08-01-2010 I was feeling that there was too much black, but for some reason I couldn't bring the other methods to my brain. You're right about the chunky feel of the pickaxes. I will see about fixing them up first. [Edit] August 9, 2010:: I've finished up my experimentation on the first pickaxe and uploaded the best of them. ![]() [Edit] August 16, 2010:: I've made two variations on the fire pickax, and created a gold pickax. Also included the best of the first pickaxes. I'll be releasing a "best" and "simple" version of an organized asset-pack. ![]() |